How Carrom Is Scored
The ICF board-by-board system, the queen rule that catches people out, and a full game worked through
In carrom the winner of a board scores one point for each of the opponent's carrom men still on the board, plus three points for the queen if they pocketed and covered it — a maximum of twelve points per board. The queen stops counting for a player who has reached 22 points. A game is won at 25 points or after eight boards, whichever comes first, and a match is the best of three games.
The Scoring Unit Is the Board, Not the Point
Carrom does not tick a counter up one at a time. The unit is the board — one complete round, from the break to the moment somebody clears their last man.
Each player has nine carrom men, one side white and one side black, and there is a single red piece: the queen. A board ends the instant one player pockets all nine of their own men (Law 52a). Only then does anyone find out what the board was worth.
This matters for anyone keeping score, because it means a board can be worth one point or twelve, and the difference is decided by what is still lying on the surface when it ends. Two boards can look equally decisive at the table and be six points apart on the sheet.
What a Board Is Worth
The winner scores one point for each of the opponent's carrom men left on the board (Law 53a). Nothing else about the board matters — not how long it took, not how many strokes each player had.
On top of that comes the queen. If the winner pocketed the red piece and covered it, they add three points (Law 52b). Covering means following the queen with one of your own men on the same or the next stroke; an uncovered queen goes back to the centre and is worth nothing.
The ceiling is twelve points per board (Law 55), which is what you get from nine opponent men plus a covered queen. That is the theoretical maximum, and it only happens when the loser pocketed nothing at all.
The loser of a board scores zero. This has a consequence worth stating plainly: the winner always takes at least one point, because if the opponent had no men left on the board, they would have finished first and won it themselves.
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The Queen Stops Counting at 22 Points
This is the rule that separates people who have read the laws from people who have not.
Under Law 54, once a player has reached 22 points, they lose the benefit of the queen for the rest of that game. At 21 points the queen still carries its full three points. At 22 it is worth nothing to them — they can still pocket and cover it, and it still denies the queen to the opponent, but it adds no score.
The reason is arithmetic rather than tradition: a game is won at 25, so a player on 22 who could still claim three points for the queen would be able to end the game on the queen alone. The rule closes that door.
The trap for a scorer is that the threshold is checked against the score before the board is added, not after. A player on 21 who wins a board with six men left and a covered queen scores 6 + 3 = 9 and finishes on 30. A player on 22 in the identical position scores 6 and finishes on 28. Same board, different total, and nothing on the table tells you which case you are in — you have to look at the running score.
A Game Ends at 25 Points or Eight Boards
Law 56a gives a game two finish lines, and the first one reached ends it:
- 25 points. The moment a player reaches 25, the game is over. There is no requirement to win by two — carrom has no deuce.
- Eight boards. If nobody has reached 25 after the eighth board, the player who leads wins the game.
That second condition is the one scoring software usually misses, and it is not cosmetic. A game standing 14-11 after eight boards is finished: the player on 14 has won it. Software that only knows about the 25-point target keeps that game running and eventually hands the win to the wrong player.
If the score is level after the eighth board, an extra board is played to decide the game (Law 56b). Because the winner of a board always scores at least one point, that extra board always breaks the tie — so a carrom game, and therefore a carrom match, can never end in a draw.
A Match Is the Best of Three Games
Law 57 settles the match format: matches are decided by the best of three games. The first player or pair to win two games takes the match.
Because a game can end after eight boards rather than running all the way to 25 points, a carrom match has a fairly predictable length — somewhere between sixteen and twenty-five boards in practice, rather than the open-ended stretch the point target alone might suggest.
Seating changes between games: in singles players change to the opposite side at the end of each game (Law 58), and in doubles the change is to the next right-hand side (Law 59).
Who Breaks, and Who Plays White
The toss winner chooses either the side or the right to strike first. If they take the break, the choice of side passes to their opponent.
Within a game, the break passes alternately from board to board (Law 49a). It does not follow the winner — losing a board does not cost you the next break, and winning one does not earn it.
Whoever breaks plays the white men for that board, leaving black to the opponent (Law 43). Colours are therefore tied to the break, not to the player: over an eight-board game each side plays white four times.
In the second game, the player who did not break first in the previous game breaks first. Before the extra board that follows a tie, there is a fresh toss — for the break only, not for the side.
Doubles Scores Exactly Like Singles
Doubles has four players, with partners seated opposite each other so that all four sides of the board are occupied (Law 28). Play passes to the player on the right-hand side of whoever has just had their turn (Law 49b).
Nothing about the scoring changes. A board is still worth the opponents' remaining men plus three for a covered queen, capped at twelve. A game still runs to 25 points or eight boards. A match is still the best of three.
This is why a scoring system built for carrom needs only one scoring model for both formats — the difference between singles and doubles is how many people sit at the board, not how the board is counted.
Four Mistakes That Show Up on Paper Sheets
Counting the winner's own men. The points come from what the opponent has left, not from what the winner pocketed. The winner has pocketed all nine of theirs by definition — that number is always the same and tells you nothing.
Giving the queen to someone on 22 or more. The most common single error, and the hardest to spot afterwards, because the board itself looks perfectly normal.
Playing a ninth board because nobody hit 25. The game ended at the eighth. Anything after that is a different game — unless the score was level, in which case exactly one extra board is correct.
Recording a draw. There is no such result in carrom. If a sheet shows a level match, a board is missing from it.
Worked Example: One Complete Game
Two players, A and B. A wins the toss and takes the break, so A plays white in board 1.
Board 1 — A wins, B has 5 men left, no queen. A scores 5. → A 5, B 0
Board 2 — B wins, A has 7 men left, queen covered. B is on 0, well under the threshold, so the queen counts: 7 + 3 = 10. → A 5, B 10
Board 3 — A wins, B has 2 men left, no queen. A scores 2. → A 7, B 10
Board 4 — A wins, B has 9 men left, queen covered. B never got going. 9 + 3 = 12, the maximum a board can be worth. → A 19, B 10
Board 5 — B wins, A has 4 men left, no queen. → A 19, B 14
Board 6 — A wins, B has 3 men left, queen covered. A is on 19, which is under 22, so the queen still counts: 3 + 3 = 6. A reaches 25. The game ends immediately — no need for a two-point margin, and no need to play out the remaining boards. → A 25, B 14
Now change one thing. Suppose A had been on 22 instead of 19 going into board 6. The same board — three men left, queen covered — would be worth only 3, because the queen no longer counts for a player on 22 (Law 54). A would finish on 25 anyway in this case, but starting from 22 with only two men left on the table, A would score 2 and stand on 24 — the game would continue.
And one more. Suppose neither player had reached 25 by the end of board 8, with the score A 21, B 19. The game is over at that point and A wins it, because A leads after the eighth board (Law 56a). If instead it stood A 20, B 20, a ninth board would be played to separate them (Law 56b).
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Frequently Asked Questions
Sources
- Laws of Carrom — Indian Carrom Federation
- Laws of Carrom (ICF) — Malaysian Carrom Association
- Laws of Carrom (PDF) — School Games Federation of India
- About Carrom — International Carrom Federation
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