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Judging guide

Carrom Fouls and Penalties

What a foul costs, when the turn survives it, and the one mistake that hands the board to your opponent

Last updated: August 25, 2026
Quick answer

Carrom penalties are paid in carrom men, not in points. A technical foul costs one man and you keep your turn; a foul costs one man and ends your turn. Pocketing the striker on its own costs one man as a Due; doing it with an improper stroke costs two. Pocketing the queen together with your last man loses you the board outright.

Penalties Are Paid in Carrom Men

This is the first thing to understand, because it is where carrom differs from almost every other scored sport: a penalty does not cost you points. It costs you carrom men.

When you are penalised, one of your already-pocketed men is taken back out and placed on the board for you to pocket again. You have not lost score — nothing is deducted, because nothing has been scored yet. You have lost progress, and progress is what decides the board.

The practical consequence is that penalties get more expensive the further into a board you are. Losing a man back when you have three left on the surface is a genuine setback; losing one on your opening stroke barely registers. It also means a penalty can indirectly cost points at the end: every man you have to re-pocket is a man that might still be sitting there when your opponent clears, and each one of those is a point for them.

Technical Foul: One Man, Turn Continues

A technical foul is a breach committed before the first stroke of your turn (Law 63) — the setup phase rather than the shot itself.

The penalty is one carrom man, taken out by the opponent and placed on the board. Crucially, your turn continues. You play on, one man further from finishing than you were.

The distinction between this and an ordinary foul is entirely about timing. The laws split violations at the moment of the first stroke, which is a clean line: before it, the game has not really started for you yet, so you pay the man and carry on. After it, you have interfered with live play, and the turn goes.

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Foul: One Man, and the Turn Ends

A foul is a breach committed during or after the first stroke of your turn (Law 64). The penalty is again one carrom man placed back on the board, but this time you lose the turn.

There is an important addition. If you pocketed carrom men in the course of committing the foul, those men go back as well as the penalty man. You do not get to keep what the foul produced — the position is restored and then charged on top.

That combination is what makes a foul on a productive stroke so costly. A stroke that pocketed two of your men and also broke a law hands back two men plus the penalty and ends your turn: three men further from the finish, and the opponent to play.

The Due: Pocketing the Striker

Sending the striker into a pocket is the most common infraction in the game, and it has its own name. The penalty is called a Due (Law 72).

Striker alone, proper stroke. You lose the turn and one carrom man is taken out as a Due.

Striker alone, improper stroke. You lose the turn and two carrom men come out — the Due plus the foul.

Striker with your own men, proper stroke. The men you pocketed go back plus one as a Due — and here the turn continues, because the stroke itself was legal.

Striker with your own men, improper stroke. The pocketed men go back plus two, and the turn ends.

There is a case the laws deal with explicitly: what if you have no pocketed men left to give back? Under Law 72c, the penalty and the Due stay outstanding and are taken out as soon as men become available. A debt in carrom is not written off — it waits.

Queen Rules That Cost More Than Points

The queen has its own cluster of rules (Laws 92-96), and they are stricter than casual play suggests.

You must have pocketed at least one of your own men before you may pocket the queen. Once you do pocket it, you must cover it — follow it with one of your own men, on the same stroke or the next one. An uncovered queen is taken back out and returned to the centre, and you get nothing for it.

The rule that decides boards, though, is the one about finishing. Under Laws 107-109, if you pocket the queen together with your last carrom man, you lose the board — regardless of whether the stroke was otherwise proper. The board goes to your opponent and is worth three points to them, reduced to one point if they have already reached 22, since at that score the queen carries no value for them (Law 54).

It is worth reading that twice. Clearing your final man is normally the winning act. Do it while the queen is going down uncovered and it is the losing one.

Pieces That Leave the Board

A carrom man or the striker can leave the playing surface entirely. Law 65 covers what happens next, and it is a placement rule rather than a penalty.

Jumped pieces are put back by the umpire in the centre circle. Where more than one has to go back, there is an order of preference: the queen first, then the player's own piece, then the opponent's. Multiple pieces are placed touching each other as far as the space allows.

The reason for the ordering matters at the table. The centre circle is prime territory, and returning pieces there changes the position significantly — so the laws fix who benefits rather than leaving it to whoever is placing.

Time at the Board

Law 50 limits a player to 15 seconds per stroke, and the break itself must be played within 15 seconds of the umpire calling play (Law 46).

This matters more in carrom than the number suggests. The game rewards deliberation — angles are tight and a rebound can be planned three cushions ahead — so without a clock the strongest players would slow a board to a crawl. Fifteen seconds is enough to plan a shot and not enough to plan an evening.

In practice this is umpire-enforced rather than displayed. Carrom has no shot clock on the board, which is one reason a digital scoreboard for the sport tracks boards rather than time.

How Fouls Show Up in the Score

Because penalties are paid in men rather than points, they never appear directly on the scoresheet. They change the score only through their effect on the board: a player who has paid three Dues during a board usually has more men left on the surface when the opponent clears, and every one of those is a point against them.

That is why a carrom scoring system does not need a foul button in the way a football scoreboard needs a card button. What it needs is the ability to record the result of the board accurately, since that is where the penalties have already been absorbed.

The exception is the lost-board rule from Laws 107-109. That one produces a fixed award — three points to the opponent, or one if they are on 22 or more — which the scorer enters as the board's value in the usual way.

Worked Example: A Board With Three Penalties

Player A has pocketed 6 of their 9 men. Three are left on the board. Player B has pocketed 2, with 7 left.

Stroke 1 — A pockets the striker on its own, proper stroke. A Due: one of A's pocketed men comes back out. A now has 4 on the board and loses the turn. → A has 4 left, B has 7 left

Stroke 2 — B pockets one of their own men and the striker, proper stroke. The pocketed man goes back plus one Due, so two of B's men return. Because the stroke was proper, B keeps the turn. → A has 4 left, B has 8 left

Stroke 3 — B commits a foul during the stroke, having pocketed one man. The pocketed man goes back plus the penalty man, and B's turn ends. → A has 4 left, B has 9 left

A now clears their remaining four men over the following turns and wins the board. B still has 9 men on the surface, and the queen was never taken.

Board value: 9 points to A. Not one of those points came from a penalty directly — every one came from a man B had to put back and never recovered.

Now the other ending. Suppose that instead, A pockets the queen and their last man on the same stroke without covering the queen. A does not win. Under Laws 107-109 A loses the board, and B scores 3 — or 1 if B was already on 22 or more.

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Reviewed by

JudgeMate Editorial Team

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Against

ICF Laws of Carrom

Last reviewed 2026-08-25 · next 2027-02-25

Frequently Asked Questions

Sources

  1. Laws of CarromIndian Carrom Federation
  2. Laws of Carrom (ICF)Malaysian Carrom Association
  3. Laws of Carrom (PDF)School Games Federation of India

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