IIHF Standings Calculator
Points for regulation, overtime and shootout wins, and the sub-group that breaks a tie
Under the IIHF Event Code, a win in regulation time is worth 3 points and a regulation loss 0. A game tied after 60 minutes gives both teams 1 point, and the team that wins the 5-minute overtime or the shootout gets 1 more, so every game ends 3-0, 2-1 or 1-2. When two teams finish level on points, the game between them decides. With three or more, a sub-group is built from their games against each other: points, then goal difference, then goals scored. Enter a round robin of 3 to 6 teams and the calculator ranks it in that order.
Leave a match empty if it has not been played.
- A–B
- A–C
- A–D
- B–C
- B–D
- C–D
Enter at least one result.
Learn more
How to organise an ice hockey tournament: ice time, format, table
Plan a youth or amateur ice hockey weekend from your booked ice hours: period length, groups and play-offs, 22-player rosters, overtime, shootouts and the IIHF 3-2-1-0 table.
Ice Hockey competition rules
Formats, judging, technology, equipment — the full competition reference.
Ice Hockey glossary
48 ice hockey terms from the IIHF Rule Book 2026/27: minor, double minor and major penalties, delayed and coincidental penalties, icing, off-side, overtime, shootout and the 3-2-1-0 standings.
What you enter and what you get
Pick 3 to 6 teams. Each pairing appears once, as in a single round robin. For every game you type the score and choose how it ended: regulation time, overtime or shootout. For a shootout, enter the score after overtime (for example 2-2) and select the team that won the shootout. The calculator adds the deciding goal, so that game counts as 3-2 in the goal columns. Leave a game empty if it has not been played yet.
| Column | Meaning |
|---|---|
| Pts | 3, 2, 1 or 0 per game |
| P | games played |
| W, L | wins and losses, whether in regulation, overtime or a shootout |
| Goals | scored-conceded |
| Why this place | the step of the IIHF procedure that set the position, with its article number |
The table has no column for draws because an IIHF game always produces a winner. A forfeit is entered as a 5-0 win, the JudgeMate default for ice hockey. The winner gets 3 points and both teams carry those goals into the goal difference.
One rule set is on offer: the IIHF World Championship Event Code that took effect on 1 July 2026, articles 218 and 219.
Where 3-2-1-0 comes from
Article 218.1 of the Event Code awards points in four lines:
| How the game ended | Winner | Loser |
|---|---|---|
| Decided in regulation time | 3 | 0 |
| Tied after regulation, won in overtime | 2 | 1 |
| Tied after overtime, won in the shootout | 2 | 1 |
The tied team gets 1 point at the end of regulation and the overtime or shootout winner earns 1 more. A game that went past 60 minutes is therefore worth 3 points in total, the same as a regulation result, and a team that loses in overtime keeps its 1 point.
The IIHF Official Rule Book 2026/27 sets the rest. Preliminary-round overtime lasts up to 5 minutes of sudden death, three skaters and a goalkeeper per team (Rule 84.1). The shootout starts with five different shooters per team (84.4 II). For the game result, only the decisive shootout goal counts (84.4 XI). A 2-2 game won 3-1 in the shootout goes into the standings as 3-2, never as 5-3.
The IIHF tie-breaking order
Teams are ranked by points. When two or more finish level, article 219 applies.
Two teams level (219.2). The game between them decides, and the winner goes ahead. There is no step in between, because that game cannot end in a draw.
Three or more teams level (219.3). A sub-group is built from the games among the tied teams only, and the teams are ranked by:
- points in those games (a)
- goal difference in those games (b)
- goals scored in those games (c)
- the results of each tied team against the closest best-ranked team outside the sub-group: points, goal difference, goals scored (d)
- the same against the next best-ranked team outside the sub-group (e)
- seeding, the positions the teams held coming into the championship (f)
As soon as a step separates a team, it leaves the sub-group and the process starts again for the rest. Once only two teams remain level, the game between those two decides (219.3, 219.4).
The calculator works through steps 1 to 3 and the restart. Steps 4 to 6 need the full standings of a championship and its seeding list. If a tie survives step 3, the "Why this place" column marks it as the organizer's decision under 219.3 d–f.
Worked example: three teams on 5 points
A group of four teams plays six games:
- A 3-2 B in regulation time
- B 2-2 C after overtime, B wins the shootout (entered as 3-2)
- C 2-1 A in overtime
- D 2-1 A in overtime
- B 5-0 D in regulation time
- C 3-2 D in overtime
| Team | W | L | Goals | Diff. | Pts |
|---|---|---|---|---|---|
| A | 1 | 2 | 5-6 | −1 | 5 |
| B | 2 | 1 | 10-5 | +5 | 5 |
| C | 2 | 1 | 7-6 | +1 | 5 |
| D | 1 | 2 | 4-9 | −5 | 3 |
A, B and C share 5 points, so step 1 of 219.3 builds the sub-group from their three games:
| Team | Games among A, B, C | Pts |
|---|---|---|
| A | 3 (beat B in regulation) + 1 (lost to C in overtime) | 4 |
| C | 1 (lost to B in the shootout) + 2 (beat A in overtime) | 3 |
| B | 0 (lost to A in regulation) + 2 (won the shootout against C) | 2 |
The order is A, C, B, D. A won only one game of three and still tops the group, because in the games among A, B and C it collects 4 points, 3 for beating B in regulation and 1 for the overtime loss to C. C has 3 and B 2. B has the best goal difference in the group (+5) and finishes third.
Second case: three teams play A 3-2 B, B 4-1 C and C 2-0 A, all in regulation time. Each has 3 points, so the sub-group points are level too. Step 2 counts goal difference: B +2, A −1, C −1. B goes first. A and C are still level, only two teams remain, and their own game decides: C beat A 2-0, so the order is B, C, A.
Ties before every game is played
Article 219.3 h covers standings in the middle of a group. When two tied teams have not met yet, or not all games inside a sub-group have been played, the Event Code switches to other criteria:
- fewest games played
- goal difference in all games
- goals scored in all games
- tournament seeding
The calculator does not apply 219.3 h. With a game missing, it ranks by the results entered and leaves an undecided tie to the organizer. Use it mainly once the group is complete, or to check what the last game has to bring: change the score of the missing game and watch the order move.
Running a hockey tournament or league in JudgeMate
The calculator ranks with the same code that builds group tables in JudgeMate. A new ice hockey draw, with groups or a round robin, starts with the IIHF rule set, so 3-2-1-0 and the order above apply from the first game. In a hockey league, you pick the IIHF rule set when you create it, or later in Settings until the first game is confirmed. After that, the league can no longer switch to IIHF.
Whether a game went to overtime or a shootout reaches the table from the live scoreboard, which runs three 20-minute periods, a 5-minute overtime and a shootout with the IIHF penalty times. By default the organizer enters results. In a tournament, team managers or players can enter and confirm group and round-robin games only when the organizer turns that on. In a league, only the organizer and co-organizers enter results. Knockout, consolation and third-place results are confirmed by the organizer; a referee can keep the score on the board from the QR code.
When the IIHF steps run out (219.3 d–f), JudgeMate does not guess. The organizer sets the order of the tied teams.
Set up a hockey tournament in JudgeMate. For a single game, the ice hockey live scoreboard keeps the clock and the penalties. The ice hockey scoring guide covers goals, overtime and shootouts inside one game.
What this calculator does not do
- Steps 219.3 d–f. Results against the closest team outside the sub-group and the seeding list are not counted. A tie that reaches them is marked for the organizer.
- Article 219.3 h. Ties with games still to play are ranked from the results entered, without the special criteria for incomplete groups.
- One game per pairing. A league that plays each opponent home and away cannot be entered as a double round robin.
- Only the IIHF rule set. Other leagues and national federations can award points and break ties differently. Check your competition's regulations.
- Not an official table. Use it to check yours, plan the last round or settle an argument in the stands.