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Table Tennis Group Ranking Calculator

Rank a round-robin group of 3 to 6 players under ITTF or DTTB rules

In a table tennis group, ITTF rules give 2 match points for a win, 1 for a loss and 0 for an unplayed or unfinished match. Players level on points are separated only by the matches between them: match points, then game ratio, then point ratio, and lots if they are still level. The Polish PZTS uses head-to-head for two players and a small table for three or more. The German DTTB looks at game and ball difference across all matches before head-to-head. Enter the results and the calculator shows the order under ITTF or DTTB rules. The PZTS order is explained below.

Rule set
Results

Leave a match empty if it has not been played.

  • A–B
    Set 1
    Set 2
    Set 3
    Set 4
    Set 5
  • A–C
    Set 1
    Set 2
    Set 3
    Set 4
    Set 5
  • A–D
    Set 1
    Set 2
    Set 3
    Set 4
    Set 5
  • B–C
    Set 1
    Set 2
    Set 3
    Set 4
    Set 5
  • B–D
    Set 1
    Set 2
    Set 3
    Set 4
    Set 5
  • C–D
    Set 1
    Set 2
    Set 3
    Set 4
    Set 5
Table
#EntrantPtsPWLSetsPointsWhy this place
1A53216:5112:102points ratio between the tied entrants (3.7.5.2)
2C53216:391:73points ratio between the tied entrants (3.7.5.2)
3B53216:386:63points ratio between the tied entrants (3.7.5.2)
4D33032:964:115match points

Learn more

Three rulebooks for the same group

Enter the players of one group (three to six) and the points of every game in every match. The calculator decides each game from those points, so a match without them does not count yet. Mark each match as played or walkover. An unfinished match, which also gives the loser 0 under ITTF rules, goes in as a walkover. Then pick ITTF or DTTB rules. The calculator returns the order and names the step that decided each place: match points, head-to-head, game ratio or difference, point ratio or difference, or a tie the rulebook leaves to lots. The PZTS column in the table below describes the Polish rules; the calculator has no PZTS option.

ITTF Statutes 2026, 3.7.5PZTS competition rules 2026/27, 5.2DTTB Wettspielordnung from 1 July 2026, WO D 7.5
Win / loss2 / 12 / 11 plus point / 1 minus point
Unplayed matchloser gets 0, also for an unfinished match0 for a walkoverthe player's matches in the stage are annulled, player placed last (WO D 7.9)
Two players levelthe matches between themtheir matchgame difference, then ball difference from all matches, then their match
Three or more levelmini-table of their matches: match points, game ratio, point ratiosmall table of their matches, same criteria as the groupsame as for two: all-match differences first, then their matches
How games and points are comparedratio, won ÷ lostratiodifference, won minus lost
Still levellotsthe criteria again over all matches, then lots drawn by the refereelots

The ITTF adds one more rule. As soon as a step separates some of the tied players, the matches those players took part in are removed, and the rest start again from match points (3.7.5.3).

How to read PZTS rule 5.2.4

Point 5.2.4.1 lists the criteria in one line: points, the ratio of matches won to lost (team events only), the ratio of games won to lost and the ratio of balls won to lost. The next two points say what happens when players have the same number of points. With two players, the result of their match decides (5.2.4.2). With three or more, a small table ("mała tabela") is built from the matches between them and ranked by the same criteria as the group, repeated until the order settles (5.2.4.3). If the small table still ends level, the criteria are applied again with all matches counted, and after that the referee draws lots.

The examples on this page follow that order. The calculator itself has no PZTS option. Read 5.2.4.1 literally, with ratios over all matches before head-to-head, and points 5.2.4.2 and 5.2.4.3 would almost never apply, while the last sentence of 5.2.4.3 would have nothing left to separate. Under that reading the first example below comes out B, A, D, C. If your referee reads the rule the other way, agree on it before the first match.

Example: one group, two different tables

Four players, six matches, best of five games:

  • A 3-2 B, A 3-2 C, D 3-0 A
  • B 3-0 C, B 3-0 D, C 3-2 D
PlayerWinsPoints (ITTF, PZTS)GamesGame ratioGame difference
A256-70.857−1
B258-32.667+5
C145-80.625−3
D145-60.833−1
  • ITTF and PZTS: A, B, C, D. A and B both have 5 points, and A won their match 3-2. C and D both have 4, and C won their match.
  • DTTB: B, A, D, C. Both pairs have the same plus and minus points, so the game difference over all six matches decides first. B is +5 against A's −1, and D is −1 against C's −3. The matches between them never come into play.

B dropped three games in the whole group and still finishes second under ITTF rules. In Germany the same results put B on top.

Example: a three-way circle where the ITTF draws lots

A beat B, B beat C and C beat A. Each of those matches ended 3-1 with the same games: 11-7, 9-11, 11-7, 11-7. All three also beat D: A 3-0, B 3-1, C 3-2.

A, B and C have 5 points each. Among themselves, each has one win and one loss, 4-4 in games and 74-74 in points (42 won in the victory, 32 in the defeat).

  • ITTF: the mini-table is level on match points, games and points, and 3.7.5.2 looks only at matches between the tied players. Lots decide places one to three (3.7.5.4). D is fourth.
  • PZTS: the small table is level as well, so the criteria are applied again over all matches. Game ratio: A 7-4 = 1.75, B 7-5 = 1.40, C 7-6 = 1.17. Order: A, B, C, D.
  • DTTB: game difference over all matches decides before the matches between them are considered. A +3, B +2, C +1. Order: A, B, C, D.

The score against D, the weakest player in the group, picks the winner under two rulebooks. Under the third, it counts for nothing.

Walkovers and unfinished matches

  • ITTF 3.7.5.1: the loser of an unplayed or unfinished match gets 0 match points instead of 1. A player defaulted after a match has been completed is recorded as having lost an unplayed match.
  • PZTS 5.2.3 and 5.2.2: 0 points for giving a match away by walkover. When a player is absent, the matches they were due to play are cancelled.
  • DTTB WO D 7.9 and 7.10: a player who fails to turn up for a match, or stops one early, plays no further in that event. Their matches in that stage are annulled for the stage ranking and they are placed last. On the scoresheet, a walkover is entered as 0-11 in each game needed.

In a group of four, a player with one win, one loss on court and one walkover has 3 points, the same as a player who lost all three matches at the table. Under DTTB rules that player's other results also leave the table, so the remaining players are ranked as if the group had one player fewer.

Order of play in the group

The last match of a group should be the one that can still change who qualifies. ITTF 3.7.5.5: unless the jury allows otherwise, with one qualifier the final match is between players 1 and 2, with two qualifiers between 2 and 3, and so on. The PZTS sets out the full order for groups of 3 to 6 in a table in 5.2.1. For a group of four it reads:

QualifiersRound 1Round 2Round 3
1, or a single group1–4, 2–31–3, 2–41–2, 3–4
21–3, 2–41–2, 3–41–4, 2–3
31–4, 2–31–3, 2–41–2, 3–4

If you play the matches in this order, the tie-break in the calculator usually only matters in the last round.

How JudgeMate ranks a table tennis group

When you set up a table tennis tournament in JudgeMate, you choose the group table rules in the bracket format step (and in League settings): ITTF 3.7.5, the default for a new bracket, DTTB WO D 7.5, or custom points (the old 2/1 scoring). With ITTF rules a walkover gives the loser 0 points, game and point ratios come only from the matches between the tied players, and players already separated are removed before the rest are compared again (3.7.5.3). With DTTB rules the game and ball differences from all matches come before head-to-head. When the rulebook ends in lots, JudgeMate flags the tie and the organizer sets the order, for example after drawing lots.

For the two examples above:

  • First group: A, B, C, D under ITTF rules; B, A, D, C under DTTB rules.
  • Three-way circle: under ITTF rules, A, B and C are flagged as a tie for the organizer to settle by lots, and D is fourth. Under DTTB rules: A, B, C, D.

With ITTF or DTTB rules, the group table of your bracket uses the same engine as this calculator, so the order matches. Only the custom points option can give a different result.

Set up a table tennis tournament with groups and a knockout. For a single match, the live table tennis scoreboard counts games to 11 with a two-point lead. Planning the day itself is covered in the table tennis organizer guide and the guide to table tennis tournament formats.

What this calculator leaves out

  • Team events. ITTF and PZTS insert the ratio of individual matches won to lost before games, and DTTB ranks team groups on Spielpunkte with 2 plus points for a team win. Each line here is one singles or doubles match.
  • DTTB walkovers. With DTTB rules the calculator counts a walkover, or an unfinished match entered as one, as an ordinary loss. It does not annul the player's other matches or place them last (WO D 7.9), and it does not enter 0-11 games (WO D 7.10). Remove that player's results yourself.
  • The draw itself. When a rulebook ends in lots, the calculator says so and leaves the draw to the referee.
  • Swiss system. DTTB WO D 7.6 ranks a Swiss-system event by wins and then the Buchholz score. This tool covers round-robin groups only.
  • Local regulations. DTTB WO D 7.8 lets regional associations allow other systems, and leagues often publish their own order. The regulations of your event take precedence over any preset.
  • Official results. The table signed by the referee is the official one. Use this page to check it, plan the last round or settle an argument at the table.

Frequently asked questions