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Which basketball rules does a player have to know since October 2026?

Foul limits, the new game disqualification, the act of shooting and the bench rules, seen from the court, under the FIBA Official Basketball Rules 2026

Last updated: October 31, 2026
Quick answer

Under the FIBA Official Basketball Rules 2026, valid from 1 October 2026, a player who commits 5 fouls must leave the game, and technical fouls, disruptive fouls and flagrant fouls count toward those five. Two category 1 technical fouls, two flagrant fouls or one of each mean a game disqualification. A disruptive foul never does. On a drive, the act of shooting starts when you gather the ball, and the number of steps has nothing to do with it. Time-outs belong to the coach, substitutions to the substitute.

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Five FIBA 2026 rules every player should know

  • Fifth foul of any kind, and you leave the game
  • Two category 1 technicals, two flagrants, or one of each: game disqualification
  • Disruptive fouls count toward your five but never toward disqualification
  • On a drive, the act of shooting starts when the ball comes to rest in your hands
  • Only the coach asks for a time-out; only the substitute asks to come on

When do you foul out, and which fouls count?

Article 41.1 is short. A player who has committed 5 fouls is told so by a referee and must leave the game immediately. From that moment you are an excluded player (4.1.3) and no longer entitled to play.

All your fouls count, not only the contact fouls the crowd sees. Appendix B.8.2 lists five kinds of player foul (personal, technical, flagrant, disqualifying and the disruptive foul), and all are entered against you on the scoresheet. A technical foul for hanging on the ring is one of your five, just like a block on a drive (36.3.1).

Your team has 30 seconds to replace you (19.3.6). If it takes longer, the delay can cost a time-out or a technical foul against the head coach.

Personal fouls never reset during the game. Team fouls do: after 4 team fouls in a quarter, every further personal foul by your team on a player not in the act of shooting gives the opponents 2 free throws (42.1.1, 42.2.1). Fouls in overtime count toward the fourth quarter (42.1.3).

Two fouls that end your game: the new disqualification rule

Since 1 October 2026 a player is disqualified for the rest of the game when charged with (41.4, 36.2.3, 38.2.3):

  • two category 1 technical fouls, or
  • two flagrant fouls, or
  • one category 1 technical foul and one flagrant foul.

The timer raises the game disqualification (GD) marker to tell you. You have 30 seconds to leave and must stay in the dressing room for the rest of the game or leave the building (41.6).

The foul that triggers the disqualification is the only one penalised. The opponents get no extra free throws for the disqualification itself (36.2.5, 38.2.4).

A disqualifying foul (Article 39) still exists for any flagrant unsportsmanlike action, and it sends you off straight away without a second foul. Fighting can do the same to substitutes who leave the bench area (40.2.1).

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Category 1 and category 2 technical fouls

FIBA now splits technical fouls into two categories by severity (36.2.1). Only category 1 counts toward game disqualification. A category 1 technical foul for a player covers behaviour such as (36.2.1):

  • disrespectful communication with referees, the commissioner, table officials, opponents or anyone on the benches;
  • language or gestures likely to offend or incite spectators;
  • baiting, taunting or provoking an opponent, including contact that is not serious enough for a flagrant or disqualifying foul;
  • waving or placing your hands near an opponent's eyes;
  • excessive swinging of the elbows without contact;
  • faking being fouled.

Category 2 is the administrative side: delaying the game (touching the ball after a basket, slowing a throw-in, coming out late after half-time), hanging on the ring when it is not to finish a dunk or avoid injury, and goaltending a last free throw as a defender.

Either category costs your team 1 free throw for the opponents and counts as one of your 5 fouls and one of the team fouls (36.3.1, 36.3.2). Only category 1 moves you toward the GD marker.

Disruptive foul or flagrant foul: the two fouls that replaced the unsportsmanlike foul

The FIBA rule changes for 2026 removed the unsportsmanlike foul and split it into two types. The milder one does not count toward game disqualification, the severe one does.

A disruptive foul (Article 37) is an illegal contact that stops the flow of the game. The criteria are a tactical contact to stop a fast break, a contact anywhere on the court to stop the clocks at the end of a quarter, and a contact from behind or from the side on a player heading to the basket with no defender in front. The first and the third apply only until the attacker starts the act of shooting.

A flagrant foul (Article 38) goes beyond a personal or disruptive foul. FIBA gives three criteria: an action that is no legitimate basketball play, a reckless, violent or dangerous act, or an excessive, hard contact.

Both give the fouled player free throws (2 if not shooting; 1 extra if the basket counts; 2 or 3 if it does not) and then a throw-in for that team from the throw-in line in its frontcourt (37.2.2, 38.2.2). Both count as team fouls and as your personal tally toward five. Only the flagrant foul counts toward the GD marker.

When does the act of shooting start?

It matters because a foul during the act of shooting is penalised with free throws instead of a throw-in. Article 15 has two definitions in 2026.

Jump shots and other moving shots (15.1.2). The act starts when you begin to move your shoulders and the ball upwards toward the opponents' basket.

Drives to the basket (15.1.3). The act starts when you have gathered the ball and it comes to rest in your hands, after finishing a dribble or catching the ball while moving, and you continue the shooting motion. It typically begins between the 3-point line and the basket.

FIBA adds one sentence that settles many arguments on the bench: there is no relationship between the number of legal steps taken and the act of shooting. Your two legal steps decide whether you travelled. The gather decides whether you were shooting.

The act ends when the ball leaves your hands and, if you jumped, only once both feet are back on the floor. If a defender holds your arms, you can be in the act of shooting even though the ball never left your hands. If you pass the ball off after the contact, you were not shooting anymore.

Why a long shot from your own half is usually not a shooting foul

Since 2026 Article 15 says that for a player to be in the act of shooting, the player must be in the frontcourt. You may still shoot from anywhere, and a made basket counts. But a foul on a shot from your own backcourt is not a foul in the act of shooting.

There are two exceptions. During the last action before the game clock runs out at the end of a quarter or overtime, or before the shot clock runs out at any time, you can be in the act of shooting anywhere on the court. In those cases the act starts when you have gathered the ball and it comes to rest in your hands.

In practice that means a heave from behind half-court at the quarter buzzer is protected, while a long shot from your own half in the middle of a possession is not.

Dribbling: the three ways to earn a second dribble

Once your dribble ends (you touch the ball with both hands or let it come to rest), you may not start a second one. Article 24.2 allows a new dribble only after you have lost control of the live ball in one of three ways:

  1. you shot for a goal;
  2. an opponent touched the ball;
  3. on a pass or fumble, the ball touched or was touched by another player.

During the dribble you may not put any part of your hand under the ball and carry it, or bring it to a pause and then continue. You may throw the ball into the air while dribbling if it touches the court or another player before you touch it again (24.1.2).

There is no limit on steps while the ball is out of your hand during a dribble (24.1.2). Fumbling the ball at the start or end of a dribble is not a dribble, and neither is throwing it against the backboard and catching it again.

Travelling, the 3-second rule, the 8 seconds to cross half-court and the 24-second shot clock are covered in basketball violations explained.

Time-outs and substitutions: who asks for what

Time-outs belong to the coaches. Only the head coach or the first assistant coach may request one (18.1, 18.3.1). A player who forms a T on the court has asked for nothing. Each time-out lasts 1 minute. A team gets 2 in the first half, 3 in the second (no more than 2 of them when the game clock shows 2:00 or less in the fourth quarter) and 1 in each overtime, and unused ones are lost (18.2.5, 18.2.6).

Substitutions belong to the substitute. Only the substitute may request one, by going to the scorer's table and asking with the hand signal, or by sitting on the substitution chair ready to play (19.3.1). You come on only when the referee beckons you onto the court (4.2.3, 19.3.4). If you were just substituted out, you may not come back until the ball is dead again after a period of running game clock (19.2.4).

A bleeding player or one with an open wound must be substituted and may return once the wound is covered (5.6). If you receive treatment from your bench, you must be substituted unless your team would drop below 5 players on the court (5.3).

Shirt, numbers and what you may wear

Article 4.3 sets the uniform. Shirts and shorts share the same dominant colour front and back, shirts are tucked into shorts, sleeves end above the elbow and long sleeves are not allowed. Shorts end above the knee.

Numbers (4.3.2): only 0, 00 and 1 to 99, no two players on a team with the same number, at least 16 cm high on the back and 8 cm on the front. The home team, named first in the schedule, wears light shirts, the visitors dark ones, unless both teams agree to swap.

Not allowed (4.4.2): hard guards on fingers, hands, wrists, elbows or forearms, objects that can cut, jewellery and hair accessories. Fingernails must be closely cut.

Allowed: padded protection on the upper arm, thigh or lower leg, compression sleeves and tights, knee, shoulder and ankle braces, a transparent mouth guard, safe spectacles, wristbands and headbands up to 10 cm wide, and headgear that does not cover the face. Sleeves, tights, headgear, bands and tape must be the same solid colour for the whole team. Shoes may be any colour, with no flashing lights or reflective material (4.4.3).

What players and parents see when a game runs on JudgeMate

The organizer or a volunteer at the table runs the board. As a player or parent you follow it.

  • Personal fouls with shirt numbers. The basketball live scoreboard records each foul, optionally with the player's number. When a number reaches 5 fouls, the board marks that player as out on its own.
  • One foul button. The board does not tell technical fouls, disruptive fouls and flagrant fouls apart. Every foul goes in as a personal foul, so the five-foul count stays right, but the board does not track category 1 technicals or flagrants and raises no GD marker. A game disqualification has to be followed at the scorer's table.
  • Team fouls and time-outs. Team fouls are counted per quarter, overtime continues the fourth-quarter count, and a bonus marker lights up with the first penalised team foul. Time-outs are counted as 2 in the first half, 3 in the second and 1 per overtime; the board does not enforce the limit of 2 in the last two minutes.
  • The table. A new tournament bracket or league for basketball starts with the FIBA table rules: 2 points for a win, 1 for a loss, 0 for a forfeit, then the games between the tied teams. JudgeMate does not draw lots. If the criteria cannot separate teams, the organizer sets the order.
  • Forfeits count as 20-0 by default, and the organizer can change that score.
  • Results. By default the organizer enters them. In group stages and round robins the organizer can switch on reporting by teams, where one side enters the score and the other confirms it. Leagues have no player reporting. Knockout, consolation and third-place results are confirmed only by the organizer, and a referee with the QR code keeps the score on the board without confirming the result.

The basketball referee guide covers the same rules from the officials' side.

Worked example: two players, two different exits

An under-18 club game, FIBA rules, home team in white.

Number 7, the guard.

  • 1st quarter, 6:10. He reaches in on a dribbler. Personal foul, foul 1.
  • 2nd quarter, 3:45. He claps in an opponent's face after a steal. Category 1 technical foul for taunting (36.2.1). Foul 2, and the first one toward GD. The opponents shoot 1 free throw.
  • 3rd quarter, 8:20. He grabs a player starting a fast break, without trying to play the ball. Disruptive foul (37.1.1). Foul 3, still only one toward GD.
  • 3rd quarter, 2:05. He swings an arm hard into the head of a player going up for a layup. Flagrant foul (38.1.1). Category 1 technical plus flagrant means game disqualification (41.4). The timer raises the GD marker, he leaves within 30 seconds for the dressing room, and only the flagrant foul is penalised, with free throws for the fouled player and a frontcourt throw-in.

Number 11, the centre.

  • Personal fouls in the 1st, 2nd and 3rd quarters, then a category 2 technical foul for hanging on the ring after a missed dunk in the 4th. That is foul 4, and nothing toward GD.
  • 4th quarter, 1:30. He blocks a driver who has already gathered the ball. The driver was in the act of shooting (15.1.3), so it is 2 free throws, and it is number 11's fifth foul. He leaves the game (41.1), and his team has 30 seconds to bring on a substitute.

On the JudgeMate board the operator entered all of number 11's fouls with his number, so the board marked him out at five. Number 7 showed four ordinary fouls on the board, since the categories are not recorded, and his disqualification was tracked on the official scoresheet.

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JudgeMate Editorial Team

Editorial standards
Against

FIBA Official Basketball Rules 2026, v1.1 (July 2026), valid from 1 October 2026 (Articles 4, 5, 15, 16, 18, 19, 24, 36 to 39, 41, 42 and Appendix B.8)

Last reviewed 2026-10-30 · next Before the next FIBA rules edition, or when FIBA publishes new official interpretations

Frequently asked questions about basketball rules for players

Primary Sources

  1. Official Basketball Rules 2026, v1.1 (valid as of 1 October 2026) — FIBA
  2. Rule changes valid as of 1.10.2026, v1.1 — FIBA
  3. Cambios en las Reglas Oficiales de Baloncesto 2026, v1.1 — FIBA
  4. Offizielle Basketball-Regeln 2026, v1.1 — Deutscher Basketball Bund (DBB)
  5. Oficjalne Przepisy Gry w Koszykówkę 2024 — Polski Związek Koszykówki (PZKosz)

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