Skip to content

Badminton Group Standings Calculator

Rank a round-robin group by the BWF order: matches won, head-to-head, game difference, point difference

A badminton group is ranked on matches won. Under BWF General Competition Regulations 16.2, two players level on wins are separated by the match between them. Three or more are separated by the difference between total games won and lost, then by the difference between total points won and lost. Whenever only two remain level, their head-to-head match decides, and lots settle anything left. A player who does not finish all group matches, including by retiring, has every result deleted. Enter the scores and the calculator applies these steps.

Rule set
Results

Leave a match empty if it has not been played.

  • A–B
    Set 1
    Set 2
    Set 3
  • A–C
    Set 1
    Set 2
    Set 3
  • A–D
    Set 1
    Set 2
    Set 3
  • B–C
    Set 1
    Set 2
    Set 3
  • B–D
    Set 1
    Set 2
    Set 3
  • C–D
    Set 1
    Set 2
    Set 3
Table

Enter at least one result.

Learn more

What to enter and what you get back

Enter the players or pairs of one group and the score of each match game by game, for example 21-17, 19-21, 21-15. If someone retired, withdrew or was disqualified before playing every match, mark them. The calculator returns the order and names the rule that placed each player.

The steps follow regulation 16.2 of the BWF General Competition Regulations:

  1. Matches won (16.2.1). Badminton groups have no league points and no draws. Only wins count.
  2. Two players level: the winner of their match goes higher (16.2.2).
  3. Three or more level: total games won minus total games lost, across all their group matches (16.2.3). If two are still level after that, their match decides (16.2.3.1).
  4. Three or more still level: total points won minus total points lost (16.2.4). Two left level go back to head-to-head (16.2.4.1). Three or more are drawn by lot (16.2.4.2).

The regulation counts differences across every match in the group, including matches against players outside the tie. A heavy loss to the weakest player in the group costs as much as a heavy loss to the winner.

Example: four players, three level on wins

A group of four, best of three games to 21 (the standard until 3 January 2027). A, B and C each beat D and beat one another in a circle.

  • B beat A 21-18, 21-16
  • A beat C 21-15, 21-19
  • C beat B 17-21, 21-14, 21-18
  • A beat D 21-9, 21-12
  • B beat D 21-13, 18-21, 21-11
  • C beat D 21-10, 21-17
PlayerWinsGamesGame differenceGame ratio
A24-2+22.00
B25-3+21.67
C24-3+11.33
D01-6−50.17

A, B and C have two wins each, so 16.2.3 applies. C has the lowest game difference and finishes third. A and B are both on +2, which leaves two players level, and 16.2.3.1 sends them back to their match. B won it in two games.

Order under GCR 16.2: B, A, C, D.

B conceded a game to D and another to C, and still wins the group. Points never come into play here, because the game difference already separated C.

When game difference is also level

Change the circle so that each of A, B and C wins one match against the other two 2-1 and loses the other 1-2, and all three beat D 2-0. Each now has games 5-3, a difference of +2, and 16.2.4 moves on to points.

Suppose the point difference across all group matches comes out at A +31, B +18 and C +18. A takes first place. B and C are two players level again, so 16.2.4.1 applies and the winner of B against C finishes second. The draw of lots in 16.2.4.2 is reserved for three or more players with identical wins, game difference and point difference.

Once a step leaves exactly two players level, the head-to-head match settles it, at any stage of the procedure.

Retirements and withdrawals: rule 16.2.5

Regulation 16.2.5 reads: if illness, injury, disqualification or other unavoidable hindrance or withdrawal prevents a player or pair from completing all group matches, all their results are deleted. Retiring during a match counts as not completing all group matches.

Take the first example and let D retire injured during the match against C. All three of D's matches leave the table. What remains is a group of three:

PlayerWinsGamesGame difference
B13-2+1
A12-20
C12-3−1

Everyone has one win, and game difference gives B, A, C. The order happens to match the full table, but every number under it changed. In a group where D had beaten someone, the deletion could swap the qualifiers.

BWF team events handle a retired match differently. Under 16.3.8 the match counts as completed without the conceding side scoring another point. The calculator covers individual events only.

Order of play recommended by the BWF

Regulation 16.4 recommends an order for group matches based on the ranking order of the players. For a group of four:

RoundMatches
11 v 4, 2 v 3
21 v 3, 2 v 4
33 v 4, 1 v 2

For a group of three the order is 1 v 3, 2 v 3, 1 v 2. The top two players meet in the last round. One exception (16.5): players from the same member association in one group play each other first, whatever their position.

How this differs from table tennis and football

  • Table tennis (ITTF Statutes 3.7.5). Players earn 2 match points for a win and 1 for a loss. Ties are broken only on the matches between the tied players, and games and points are compared as a ratio, won divided by lost. Badminton subtracts, and from three players up it counts every match in the group.
  • Football. League tables usually give 3 points for a win and 1 for a draw, and goal difference is a subtraction across the whole table. Badminton has no draw and no points column, so matches won do the work of league points.

Ratio and difference can disagree. In the example above, a game ratio across all group matches puts A ahead of B (2.00 against 1.67) while the BWF difference has them level on +2. ITTF, though, counts only the matches between the tied players: there A has games 2-2, B 3-2 and C 2-3, so ITTF also gives B, A, C.

How JudgeMate ranks a badminton group

A new badminton bracket in JudgeMate ranks its groups under BWF GCR 16.2 by default, with the same engine as this calculator: 1 point for a win, 0 for a loss. Two players level are separated by their match, three or more by game difference and then point difference across all group matches. After every split the steps start again from the top (16.2.2–16.2.4). Points enter only when every match in the table has its game scores recorded. If nothing separates the players, the organizer sets their order by hand.

When a player withdraws, their unplayed matches become walkovers. JudgeMate treats the loser of a walkover as a player who did not complete the group (16.2.5), so the table deletes all their results automatically. A retirement entered as an ordinary game score stays in the table. The Custom points option switches the BWF rules off: you set the points per match yourself, for example 2 for a win and 1 for a loss, and ties go to points in the matches between the tied players, then to game ratio and point ratio. Brackets created before 27 October 2026 also count this way. With 2 and 1 points, the first example comes out A, B, C, D instead of B, A, C, D, and the results of a player who leaves the group stay in. For such a bracket, check the order here before the knockout draw is published.

Set up a badminton tournament with groups and a knockout. To draw a knockout bracket or a round-robin schedule and print it, use the bracket generator. For one match on court, the live badminton scoreboard lets you set points per game (11, 15, 21 or 25) and games to win. Formats for a whole day are compared in the guide to badminton tournament formats.

What this calculator leaves out

  • Team events. GCR 16.3 ranks team groups on ties won, then the difference in ties, matches, games and points. Each line here is one singles or doubles match.
  • The draw of lots. When the regulation ends in lots, the calculator says so and leaves the draw to the referee.
  • National and league rules. Associations and leagues may publish their own order. The prospectus of your event takes precedence over the BWF default.
  • Game length. From 4 January 2027 the Laws of Badminton make three games to 15 the standard. Regulation 16.2 counts games and points without reference to game length, so the steps above apply to both formats.
  • Official results. The referee is in overall charge of the tournament (GCR 17.1.1), and the referee's decision is binding. Use this page to check the table or to work out what the last round has to produce.

Frequently asked questions