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Judging guide

How Is Competitive Scootering Scored?

The PZSW scoring system: criteria, Park vs Street, calculations

Last updated: March 4, 2026
Quick answer

Competitive scooter runs are scored on a 0-100 point scale across four criteria: Difficulty (30 pts), Variety (25 pts), Flow (25 pts), and Style (20 pts). Each rider performs 2 runs, and the better score counts. In Street finals, a Last Trick round (up to 50 pts) is added, bringing the maximum to 150 points. With a 5-judge panel, the highest and lowest scores are dropped and the remaining 3 are averaged.

The Short Answer: How the Scoring System Works

The competitive scootering scoring system is built on four main categories, each carrying a different point weight. The maximum score for a single run is 100 points (or 150 points in a Street final with Last Trick).

Each run is evaluated by a judging panel. With a 5-judge panel, the lowest and highest scores are dropped and the remaining 3 are averaged — this eliminates extreme scores and keeps results more objective.

The system is based on international World Skate standards and is used at all official Polish Roller Sports Federation (PZSW) events, including the Polish Championships.

What Do Judges Look For? The 4 Scoring Criteria

Judges evaluate each run holistically across four defined categories. The table below shows the point breakdown and what specifically affects the score in each category:

CriteriaDescriptionExamples
Difficulty (30 pts)Technical complexity and difficulty of tricks. Judges reward risky, complex maneuvers performed consistently throughout the run that stand out from other competitors.Complex trick combinations, rotations, tricks on large obstacles
Variety (25 pts)Diversity of tricks and use of the skatepark. Runs that combine different obstacles and demonstrate versatile skills are scored highly.Mix of tricks on different obstacles, creative lines, full use of the course
Flow (25 pts)Stability and continuity of the run. Points are deducted for falls, foot slips, hand supports, unstable landings, and unnecessary pushes.Clean landings, no wobbles, smooth transitions between tricks
Style (20 pts)Aesthetics of the run — clean landings, height/amplitude, effortless execution while maintaining appropriate speed and fluidity.High amplitude, light and elegant execution, confident ride-away after landing
Live results
1
MN
Maya Nowak
Judges' average
284
2
LB
Leo Berg
Judges' average
247
3
TK
Theo Kraus
Judges' average
228
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Park vs Street — Scoring Differences

Park Category

Park competitions can have up to 3 rounds: eliminations, semifinals, and finals. Each rider performs 2 runs scored on a 0-100 point scale. The best score from either run counts toward the final classification.

Street Category

Street competitions can have up to 4 rounds: eliminations, quarter-finals, semifinals, and finals. Eliminations may use individual run or jam session formats (groups of 3-5 riders).

In the Street final, the maximum score is 150 points:

  • Up to 100 pts for the best run
  • Up to 50 pts for the best Last Trick

Key Differences

ElementParkStreet
Max score100 pts150 pts
Roundsup to 3up to 4
Last TrickNoYes (1 or 3 attempts)
Jam SessionNoYes (in eliminations)

Last Trick — How the Extra Scoring Works in Street

Last Trick is a unique element of Street finals. After all riders complete their runs, each rider takes turns performing 1 or 3 individual trick attempts.

Last Trick scoring:

  • Scored on a 0-50 point scale
  • Only the best single trick counts toward the final score
  • Total final score = best run (max 100) + best Last Trick (max 50) = max 150 pts

This means a rider with a slightly weaker run can make up ground with a standout Last Trick — and vice versa. Last Trick adds unpredictability and excitement to finals.

Important: During Last Trick, riders have full freedom to choose any obstacle and type of trick.

How Judges Work — Scoring Techniques and Best Practices

Experienced judges use proven techniques to ensure objective and consistent scoring:

Documenting Run Details

Judges note key elements: trick count, pushes, stumbles, unclean landings, and skatepark utilization. These notes support the final, objective score calculation.

Low Starting Baseline

The starting score threshold for the first rider should be significantly low. This leaves room to work with higher scores for subsequent, better runs.

Score Reserve

The highest scoring range (95-100 pts) is reserved for the best runs by top-level riders. In younger categories especially, judges should not approach this ceiling.

"Top-Down" vs "Bottom-Up" Judging

Each judge develops their own technique — some start with a high score and deduct for errors, others build the score from zero by adding points for individual elements.

Common Myths About Scootering Scoring

"Harder tricks always win" — False. Difficulty accounts for only 30 of 100 points. A run full of very hard tricks but with falls and no variety will lose to a clean, versatile run of medium difficulty.

"Judges score based on the rider's appearance" — No. The judges' code clearly states: "We judge the rider's run, not the rider and their appearance." Clothing style, protective gear, or accessories do not affect the score.

"One fall ruins the entire run" — Not exactly. A fall reduces the flow score, but if the rest of the run is strong across other categories, a good final score is still achievable.

"Well-known riders get better scores" — Judges are required to be objective. They cannot be influenced by a rider's past results, personal relationships, or popularity. They must maintain a "stone face", showing no emotion during runs.

"Park and Street are scored differently" — The same 4 criteria and the same 0-100 scale apply. The format differs (rounds, Last Trick), but the scoring philosophy is identical.

Worked Example: How a Park Run Gets Scored

Let's walk through how a judge evaluates a sample Park run:

Rider's Run (45 seconds): The rider starts with energy, performs a tailwhip off the quarter pipe with good amplitude, transitions smoothly to a barspin on the funbox. Then a flair on the big ramp (high difficulty, clean landing). A brief push, then a buttercup on the spine — slight wobble on landing. Finishes with a combo: kickless rewind off the hip.

Judge's Scoring:

CriteriaScoreReasoning
Difficulty (max 30)24.0Flair and kickless rewind are high-difficulty tricks; tailwhip and barspin are medium
Variety (max 25)21.0Good use of different obstacles, diverse trick mix, but no coping tricks
Flow (max 25)19.5One wobble on buttercup landing, one unnecessary push
Style (max 20)16.5Good amplitude on the flair, generally clean execution, but wobble detracts
TOTAL81.0Solid run with one visible error

Without the wobble, this same run could have scored around 85-87 pts.

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Live classificationLivePts
1
MN
Maya Nowak
Judges' average
284
2
LB
Leo Berg
Judges' average
247
3
TK
Theo Kraus
Judges' average
228
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Reviewed by

JudgeMate Editorial Team

Editorial standards
Against

ISA Scootering Rulebook 2024/25, World Skate Park & Street Rules

Last reviewed 2026-03-04 · next Before ISA Scootering World Championships

Frequently Asked Questions

Primary Sources

  1. ISA Scootering RulebookISA Scootering
  2. World Skate Park & Street Rules and RegulationsWorld Skate
  3. ISA Scootering Judging CriteriaISA Scootering

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