Scooter Park vs Street Competitions
Formats, rounds, Last Trick, timing, and tiebreakers explained
Competitive scootering events are split into two categories: Park (up to 3 rounds, 2 solo runs, max 100 pts) and Street (up to 4 rounds, jam sessions + runs + Last Trick, max 150 pts). In both categories, the best run score counts. With 5 judges, the highest and lowest scores are dropped. Ties are resolved by comparing the second-best run, and finally by a jury vote.
Park vs Street at a Glance
Regardless of the category, riders have full freedom to choose their tricks, obstacles, and areas of the skatepark. Key differences between the formats:
| Element | Park | Street |
|---|---|---|
| Max rounds | 3 (eliminations, semis, final) | 4 (eliminations, quarters, semis, final) |
| Run format | Solo | Solo + Jam Session (3-5 riders) |
| Runs | 2 (best counts) | 2 (best counts) |
| Last Trick | No | Yes (1 or 3 attempts, max 50 pts) |
| Max points (final) | 100 | 150 (100 run + 50 Last Trick) |
| Score scale | 0-100 per run | 0-100 per run + 0-50 Last Trick |
Park Competition Format — Step by Step
Park competitions can have up to 3 rounds:
1. Eliminations
- Riders perform 1 or 2 runs (depending on the rules)
- Individual run format
- Top riders advance to the semifinal
2. Semifinal
- Each rider performs 2 runs
- The best score from the two runs counts
- Top riders advance to the final
3. Final
- Each rider performs 2 runs
- The best score from the 2 runs determines the final classification
- With 5 judges: lowest and highest scores are dropped, remaining 3 are averaged
Scoring
- Each run scored on a 0-100 point scale
- Decimal system (e.g., 78.5 pts)
- 4 criteria: difficulty (30), variety (25), flow (25), style (20)
Important: Riders without a helmet in the Park category will not be allowed to compete.
Score it automatically.
Judges' scores and the live ranking — without spreadsheets.
Street Competition Format — Step by Step
Street competitions can have up to 4 rounds and feature a more complex format:
1. Eliminations
- Format: individual run (1 or 2) or Jam Session
- In Jam Session format, riders ride in groups of 3 to 5 for a set time period
2. Quarter-Finals
- Individual runs
3. Semifinal
- Each rider performs 1 or 2 runs
4. Street Final
The final can follow one of three formats:
- 2 runs (standard)
- 2 runs + 1 Last Trick attempt
- 2 runs + 3 Last Trick attempts
Street Final Scoring
Maximum score for the final round is 150 points:
- Max 100 pts for the best run
- Max 50 pts for the best Last Trick
Best run + best Last Trick = final score.
How Last Trick Works
After all riders complete their runs, each rider takes turns performing 1 or 3 individual trick attempts. Riders have full freedom to choose any obstacle and trick type.
Time Measurement — The Speaker's Role and Start Rules
The Speaker (event MC) runs all timing devices and tools.
Start Procedure
- The Speaker gives the start signal (e.g., countdown 3, 2, 1)
- The rider has 10 seconds to begin their run from the moment of the signal
- The Speaker should always be ready for the rider to start (assuming judges are ready)
When the Clock Starts
The Speaker starts the timer when the rider:
- Enters the first obstacle, or
- Begins pushing after the start signal
What if the Rider Doesn't Start
If a rider deliberately fails to start after being warned by the Speaker, they may lose their run opportunity once the allotted time expires.
When a Trick Is "In Time"
A trick or fall is considered performed "in time" if:
- The scooter leaves the ground before the end-time buzzer, or
- The scooter's front wheel is on the obstacle
The final decision on this is made by the head judge. Successful or failed tricks are scored according to PZSW criteria.
Tiebreakers — How Equal Scores Are Resolved
Run Format (Park and Street without Last Trick)
- In case of a tie, the second-best run score decides
- If the tie still isn't broken — the jury votes
- Each judge gets one vote
- The head judge oversees voting and decides the tiebreaker
Street + Last Trick Format
- The best run score (without Last Trick) decides
- If the tie persists — the jury votes
- The head judge oversees voting and decides the tiebreaker
Important: The jury vote is the final tie-breaking mechanism — the head judge has the deciding vote in a deadlock.
DNS and DSQ — Irregular Classifications
DNS — Did Not Start
Applies to riders who:
- Registered for the competition
- But did not complete any competitive runs, jam sessions, or trick attempts
DSQ — Disqualification
Applies to riders disqualified for violating competition rules. Consequences:
- Disqualified riders are classified at the bottom of the rankings
- Also applies to riders who registered but later withdrew from the competition
Re-Ride Requests
A rider may request a re-ride only in situations where:
- Venue conditions changed dramatically and affected their performance (e.g., weather)
- Technical conditions prevented completing a full run (e.g., damaged obstacles)
- External disruptions occurred (e.g., someone ran onto the course, close-range camera flashes)
In case of disruptions, the rider must immediately stop their run, raise their hand, and report the incident. The decision on a re-ride is made by the head judge.
Exceptional Circumstances — What Can Change the Competition
Venue Issues
- Damaged obstacle(s)
- Organizational problems caused by audience behavior
- General safety concerns
- Power failure
- Significant transportation disruptions
- Critical rider accident during competition
Weather Conditions
- Strong winds affecting results
- Regularly wet riding surface due to rain
- High risk of lightning strikes near the venue
- Air quality, extreme cold or heat creating health hazards
- Natural disasters or force majeure declared by local authorities
Technical Problems
- Major failure of the scoring system or timing equipment
Limitation: Any schedule changes should not result in the competition ending later than 10:00 PM.
Worked Example: A Street Final with Last Trick
Let's trace through a complete Street final with 3 Last Trick attempts:
Finalists: 8 riders
Phase 1: Runs (2 rounds) Each of the 8 riders performs 2 runs. Example scores:
| Rider | Run 1 | Run 2 | Best |
|---|---|---|---|
| Rider A | 78.5 | 82.0 | 82.0 |
| Rider B | 85.0 | 79.5 | 85.0 |
| Rider C | 80.0 | 83.5 | 83.5 |
Phase 2: Last Trick (3 attempts) After ALL runs are complete, each rider takes turns with 3 attempts:
| Rider | Attempt 1 | Attempt 2 | Attempt 3 | Best |
|---|---|---|---|---|
| Rider A | 42.0 | fall (0) | 38.0 | 42.0 |
| Rider B | 35.0 | 40.0 | fall (0) | 40.0 |
| Rider C | fall (0) | fall (0) | 45.0 | 45.0 |
Final Results:
| Place | Rider | Run | Last Trick | Total |
|---|---|---|---|---|
| 1st | Rider C | 83.5 | 45.0 | 128.5 |
| 2nd | Rider B | 85.0 | 40.0 | 125.0 |
| 3rd | Rider A | 82.0 | 42.0 | 124.0 |
Takeaway: Rider B had the best run, but Rider C won thanks to Last Trick!
Judging by hand? Let the system do the math.
JudgeMate adds up every judge's score live. The classification updates itself and athletes follow it from their phones.
Frequently Asked Questions
Primary Sources
- ISA Scootering Rulebook — Park and Street Disciplines — ISA Scootering
- World Skate Skateboarding Park Rules — World Skate
- World Skate Skateboarding Street Rules — World Skate
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