Scooter Park vs Street Competitions
Competition formats, rounds, Last Trick, timing, tiebreakers, and exceptional circumstances — the complete guide
Last updated: March 1, 2026
Competitive scootering events are split into two categories: Park (up to 3 rounds, 2 solo runs, max 100 pts) and Street (up to 4 rounds, jam sessions + runs + Last Trick, max 150 pts). In both categories, the best run score counts. With 5 judges, the highest and lowest scores are dropped. Ties are resolved by comparing the second-best run, and ultimately by a jury vote.
Park vs Street at a Glance
Regardless of the category, riders have full freedom to choose their tricks, obstacles, and areas of the skatepark. Key differences between the formats:
| Element | Park | Street |
|---|---|---|
| Max rounds | 3 (eliminations, semis, final) | 4 (eliminations, quarters, semis, final) |
| Run format | Solo | Solo + Jam Session (3-5 riders) |
| Runs | 2 (best counts) | 2 (best counts) |
| Last Trick | No | Yes (1 or 3 attempts, max 50 pts) |
| Max points (final) | 100 | 150 (100 run + 50 Last Trick) |
| Score scale | 0-100 per run | 0-100 per run + 0-50 Last Trick |
Park Competition Format — Step by Step
Park competitions can have up to 3 rounds:
1. Eliminations
- Riders perform 1 or 2 runs (depending on the rules)
- Individual run format
- Top riders advance to the semifinal
2. Semifinal
- Each rider performs 2 runs
- The best score from the two runs counts
- Top riders advance to the final
3. Final
- Each rider performs 2 runs
- The best score from the 2 runs determines the final classification
- With 5 judges: lowest and highest scores are dropped, remaining 3 are averaged
Scoring
- Each run scored on a 0-100 point scale
- Decimal system (e.g., 78.5 pts)
- 4 criteria: difficulty (30), variety (25), flow (25), style (20)
Important: Riders without a helmet in the Park category will not be allowed to compete.
Street Competition Format — Step by Step
Street competitions can have up to 4 rounds and feature a more complex format:
1. Eliminations
- Format: individual run (1 or 2) or Jam Session
- In Jam Session format, riders ride in groups of 3 to 5 for a set time period
2. Quarter-Finals
- Individual runs
3. Semifinal
- Each rider performs 1 or 2 runs
4. Street Final
The final can follow one of three formats:
- 2 runs (standard)
- 2 runs + 1 Last Trick attempt
- 2 runs + 3 Last Trick attempts
Street Final Scoring
Maximum score for the final round is 150 points:
- Max 100 pts for the best run
- Max 50 pts for the best Last Trick
Best run + best Last Trick = final score.
How Last Trick Works
After all riders complete their runs, each rider takes turns performing 1 or 3 individual trick attempts. Riders have full freedom to choose any obstacle and trick type.
Time Measurement — The Speaker's Role and Start Rules
All timing devices and tools are managed by the Speaker (event MC).
Start Procedure
- The Speaker gives the start signal (e.g., countdown 3, 2, 1)
- The rider has 10 seconds to begin their run from the moment of the signal
- The Speaker should always be ready for the rider to start (assuming judges are ready)
When the Clock Starts
The Speaker starts the timer when the rider:
- Enters the first obstacle, or
- Begins pushing after the start signal
What if the Rider Doesn't Start
If a rider deliberately fails to start after being warned by the Speaker, they may lose their run opportunity once the allotted time expires.
When a Trick Is "In Time"
A trick or fall is considered performed "in time" if:
- The scooter leaves the ground before the end-time buzzer, or
- The scooter's front wheel is on the obstacle
The final decision on this is made by the head judge. Successful or failed tricks are scored according to PZSW criteria.
Tiebreakers — How Equal Scores Are Resolved
Run Format (Park and Street without Last Trick)
- In case of a tie, the second-best run score decides
- If the tie still isn't broken — the jury votes
- Each judge gets one vote
- The head judge oversees voting and ultimately decides the tiebreaker
Street + Last Trick Format
- The best run score (without Last Trick) decides
- If the tie persists — the jury votes
- The head judge oversees voting and ultimately decides the tiebreaker
Important: The jury vote is the final tie-breaking mechanism — the head judge has the deciding vote in a deadlock.
DNS and DSQ — Irregular Classifications
DNS — Did Not Start
Applies to riders who:
- Registered for the competition
- But did not complete any competitive runs, jam sessions, or trick attempts
DSQ — Disqualification
Applies to riders disqualified for violating competition rules. Consequences:
- Disqualified riders are classified at the bottom of the rankings
- Also applies to riders who registered but later withdrew from the competition
Re-Ride Requests
A rider may request a re-ride only in situations where:
- Venue conditions changed dramatically and affected their performance (e.g., weather)
- Technical conditions prevented completing a full run (e.g., damaged obstacles)
- External disruptions occurred (e.g., someone ran onto the course, close-range camera flashes)
In case of disruptions, the rider must immediately stop their run, raise their hand, and report the incident. The decision on a re-ride is made by the head judge.
Exceptional Circumstances — What Can Change the Competition
Venue Issues
- Damaged obstacle(s)
- Organizational problems caused by audience behavior
- General safety concerns
- Power failure
- Significant transportation disruptions
- Critical rider accident during competition
Weather Conditions
- Strong winds affecting results
- Regularly wet riding surface due to rain
- High risk of lightning strikes near the venue
- Air quality, extreme cold or heat creating health hazards
- Natural disasters or force majeure declared by local authorities
Technical Problems
- Major failure of the scoring system or timing equipment
Limitation: Any schedule changes should not result in the competition ending later than 10:00 PM.
Worked Example: A Street Final with Last Trick
Let's trace through a complete Street final with 3 Last Trick attempts:
Finalists: 8 riders
Phase 1: Runs (2 rounds) Each of the 8 riders performs 2 runs. Example scores:
| Rider | Run 1 | Run 2 | Best |
|---|---|---|---|
| Rider A | 78.5 | 82.0 | 82.0 |
| Rider B | 85.0 | 79.5 | 85.0 |
| Rider C | 80.0 | 83.5 | 83.5 |
Phase 2: Last Trick (3 attempts) After ALL runs are complete, each rider takes turns with 3 attempts:
| Rider | Attempt 1 | Attempt 2 | Attempt 3 | Best |
|---|---|---|---|---|
| Rider A | 42.0 | fall (0) | 38.0 | 42.0 |
| Rider B | 35.0 | 40.0 | fall (0) | 40.0 |
| Rider C | fall (0) | fall (0) | 45.0 | 45.0 |
Final Results:
| Place | Rider | Run | Last Trick | Total |
|---|---|---|---|---|
| 1st | Rider C | 83.5 | 45.0 | 128.5 |
| 2nd | Rider B | 85.0 | 40.0 | 125.0 |
| 3rd | Rider A | 82.0 | 42.0 | 124.0 |
Takeaway: Rider B had the best run, but Rider C won thanks to Last Trick!
Ready to score competitions professionally?
JudgeMate is a free sports competition platform that handles scoring calculations automatically. Explore JudgeMate features for organizers