How to Use a Live Football Scoreboard
Goals, clock, cards, extra time, and penalty shootouts, live
JudgeMate's Free Scoreboard lets you run a live football scoreboard from your phone in under 30 seconds. Choose Football, tap Create, set team names — and you're live. The board tracks goals, cumulative clock (0 to 120), stoppage time, yellow/red cards, extra time, and penalty shootouts. Spectators follow via a QR code or link on any device, no app or login needed.
Running a Football match? Open the free live scoreboard — no account.Open
Creating a Football Scoreboard
Getting started takes three taps:
- Open the Free Scoreboard page on JudgeMate.
- Select Football from the sport list.
- Tap "Create Scoreboard".
The system instantly generates two links:
- Admin link — your private control panel (contains a secret token).
- Spectator link, the public view for fans.
No account, no email, no app download required. The board is ready immediately.
Save your admin link — if you close the browser without bookmarking it, you will not be able to regain control.
Setup Screen — Team Names & Colors
Before the match starts, you see the Setup Screen where you configure:
Team names:
- Tap the name fields to type custom names (up to 20 characters).
- Default names: HOME and GUEST.
Team colors:
- Choose from 12 color presets (red, orange, amber, lime, green, teal, cyan, blue, purple, pink, gray, white).
- Colors appear on the spectator display and help distinguish teams visually.
Starting the match:
- Tap "Start Match" when both teams are ready.
- Spectators see a waiting screen ("Game Starting Soon") until you press Start.
- Once started, the board goes LIVE and the clock is ready to run.
Free football scoreboard.
Score and match clock on the big screen, controlled from your phone.
Score Controls — Adding & Removing Goals
The score area is split into two tap zones:
- Left half = Home team
- Right half = Guest team
Each side has:
- A large "+" button — tap to add a goal.
- A smaller "−" button, tap to undo a goal (score never goes below 0).
Every tap updates the spectator screen instantly in real-time. There is no confirmation dialog — the score changes immediately.
Tip: If you accidentally add a goal, tap the minus button right away. The spectator display corrects itself within a fraction of a second.
Clock Controls — Cumulative Football Time
Football in JudgeMate uses a cumulative count-up clock — the time never resets between halves. It runs continuously through all phases:
| Phase | Clock range |
|---|---|
| 1st Half | 0:00 → 45:00 |
| 2nd Half | 45:00 → 90:00 |
| Extra Time 1st Half | 90:00 → 105:00 |
| Extra Time 2nd Half | 105:00 → 120:00 |
| Penalty Shootout | No clock |
Basic controls:
- START (blue button) — begins the clock.
- PAUSE (yellow button), pauses the clock.
Adjusting the clock: Tap "Adjust clock" to open a sheet with six steps (−1:00, −0:10, −0:01, +0:01, +0:10, +1:00). The steps add up, and a preview shows the corrected time before you apply it.
Period transitions: Tap "End period", then tap again to confirm. The board moves on: Half 1 → Half 2 → Overtime 1 → Overtime 2 → Shootout. The period label on the spectator display updates automatically.
Stoppage Time — Presets & Display
When the clock passes the period boundary (e.g., 45:00 or 90:00), the display automatically switches to stoppage time format.
How it looks: Instead of showing 91:23, the spectator display shows 90+1:23 — matching the broadcast standard.
Setting stoppage time: The admin panel has quick-select buttons: +1, +3, +5, +7, +10 minutes. You can also type a custom value (0-30 minutes).
- Tapping a preset sets the stoppage amount.
- Tapping the same preset again clears it.
- A yellow indicator on the spectator screen shows the added time.
Stoppage exceeded: When the clock runs past the set stoppage time, the display turns red with a pulsing animation — signalling to spectators that the referee is playing beyond the announced stoppage.
Example timeline:
- Clock reaches 45:00 — display shows 45+0:00.
- You set +3 minutes of stoppage.
- Clock reaches 45+3:00, display pulses red.
- You tap "End period" and tap again to confirm. The clock stops, and the second half begins at 45:00 on the cumulative clock.
Yellow & Red Cards — Recording, Auto-Conversion & Undo
Football in JudgeMate tracks yellow and red cards with full detail.
Adding a card:
- Tap the Yellow or Red card button for the relevant team.
- A pop-up appears — optionally enter a player number or name.
- Confirm, the card is recorded with the current match time.
Cards appear on both the admin panel and the spectator display.
Automatic double-yellow to red conversion: If you enter a player name/number and that same player already has a yellow card, the system automatically converts the two yellows into 1 red card. The spectator display updates instantly.
This only works when you enter the player identifier. Without a name/number, the system cannot match cards to the same player.
Undo: Each team has an "Undo last card" button that removes the most recently added card. Useful for correcting mistakes.
What spectators see: The spectator view displays a summary of cards per team (e.g., 2 yellow, 1 red for Home). In the post-game summary, all cards are listed with times and player names.
Penalty Shootout Mode
When you advance past Extra Time 2nd Half (period 4), the board enters Penalty Shootout (PK) mode.
What changes:
- The clock disappears — only a "SO" (Shootout) label is displayed.
- START/PAUSE buttons and all clock adjustment controls are hidden.
- Only the +/− score buttons remain active.
How to use it: Tap + for each successful penalty kick by either team. Tap − to correct a mistake.
The spectator display shows the shootout score separately from the regular-time score, making it clear which goals were scored in regulation and which in penalties.
Note: JudgeMate does not enforce the 5-kick rule or sudden death logic automatically. You manually track each penalty and can end the game when the shootout is decided.
What Changed in the Laws of the Game 2026/27 for Scoreboard Operators?
The IFAB Laws of the Game 2026/27 have been binding on every affiliated competition since 1 July 2026, and they left the scoreline alone — a goal is still worth one, and the cumulative clock still runs from 0 to 120. What the 2026/27 edition changed is the card log: fewer cautions are now issued at all, and two kinds of card can now be moved to a different player after a video review.
Three amendments delete a caution you used to record. A foul that denied an obvious goal-scoring opportunity now carries no disciplinary sanction at all if the referee plays advantage and the attacking team scores — not a yellow, not a red. Time-wasting at a restart is punished with possession instead of a card: the referee whistles, signals, and counts down five seconds with a raised hand, after which a delayed throw-in is awarded to the opponents and a delayed goal kick becomes a corner kick. The caution survives only if the player keeps delaying after the restart has already been handed over.
The expanded VAR protocol is the part that touches your board directly. Both new reviewable categories are card-log corrections rather than score corrections. A red card produced by a clearly incorrect second yellow is now reviewable and can be rescinded — second cautions were previously outside VAR's scope entirely. And mistaken identity is now reviewable for a yellow or a red shown to the wrong player of either team, not only the offending team. On a board that stores cards against a player number, both outcomes are an undo followed by a re-entry — which is exactly what the Undo last card button and the optional player identifier exist for.
Two smaller changes affect what you type. In a penalty shoot-out, an accidental double touch — both feet striking the ball, or the ball brushing the standing leg immediately after the kick — now resolves in one of two ways only: if the ball goes in, the kick is retaken; if it does not, the kick is recorded as missed. There is no third outcome to hold open. Separately, the whole flow package (five-second countdown, ten-second substitution exit, one minute off the field after on-pitch treatment) is designed to cut added time, so the +7 and +10 stoppage presets that suited a 2026 World Cup profile will fire less often in 2026/27 league football.
For the arithmetic underneath the scoreline, see how football scoring works; for the officiating mechanics behind the countdown and the VAR protocol, see the football referee guide.
| Change | The rule | On your board |
|---|---|---|
| DOGSO with advantage played | The referee waves play on and the attacking team scores anyway | Log the goal and no card — the caution is deleted, not downgraded |
| Delayed throw-in or goal kick | Five-second visual countdown with a raised hand after the whistle | Usually nothing to log — possession or a corner is the punishment |
| Clearly incorrect second yellow | VAR may now review the red card that the second caution produced | Undo the red; the player's first caution stays on the card list |
| Mistaken identity, yellow or red | Reviewable when the card goes to the wrong player of either team | Undo the card, then re-enter it against the correct player number |
| Accidental double touch in a shoot-out | Both feet strike the ball, or it brushes the standing leg after the kick | Ball in: retake. Ball out: leave the score alone, the kick is a miss |
| Ten-second substitution exit | The player coming off must be over the line within ten seconds | Expect shorter added time — reach for +3 or +5 before +7 and +10 |
Ending the Match: Final Score & Post-Game Options
Ending the match: The board never ends the match by itself. When the final whistle blows:
- Tap "End match" at the bottom of the panel.
- Tap it again within 4 seconds to confirm. The button needs this second tap, so a stray touch does not end the match.
Once ended:
- The score is frozen for spectators, and no more goals can be added.
- Spectators see the final score under a "Final Score" label.
- The clock stops.
After the match: The panel shows a "Match ended" card with the final score, the shootout score if there was one, and the winner. Further down, "Match summary" lists every event of the match in order.
- "Share" sends the final score to fans, team chats, or social media.
- "Save to my matches" keeps the match in your account. If you are not logged in, you see "Log in to keep this match" and "Not now" instead.
- When you are logged in, "My matches", "My leagues" and "Add to a league" appear as well.
There is no rematch button. For the next match, create a new board.
Board lifespan: Completed scoreboards you have not saved remain accessible for up to one week. After that, the board expires and spectators see a "Session Expired" message. Save or screenshot the final result if you need a permanent record.
Free football scoreboard — control it from your phone.
Score and match clock on the big screen. Control it from your phone, share the link with fans. No sign-up, no install.
Frequently Asked Questions
Primary Sources
Related Guides
How Is Football Scored?
Read guideHow to Referee Football
Read guideHow Does the 2026 World Cup Format Work?
Read guideHow Are World Cup 2026 Group Ties Broken?
Read guideWhat Are the New Rules at the 2026 World Cup?
Read guideHow to Run Your Own Mini World Cup
Read guideWhat Technology Powers the 2026 World Cup?
Read guideHow Does the 2026 World Cup Knockout Bracket Work?
Read guideWhy Is VAR So Controversial at the 2026 World Cup?
Read guideHow Is Futsal Scored?
Read guideHow to Referee Futsal
Read guideHow to Use a Live Futsal Scoreboard
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