Skip to content
Judging guide

Skateboarding Competition Formats Explained

The five World Skate formats, the Olympic configuration, and the grassroots formats organisers actually use

Last updated: September 29, 2026
Quick answer

World Skate publishes five street and park formats, not one. Park is run-only: two to four runs of 30-50 seconds, best run counts, maximum 100.00. Street runs two to three runs of 45-60 seconds in pure run format, or one of three combined formats — 2/3/2, 3/3/2 and 2/5/3 — which add a single-trick phase. The notation is runs / trick attempts / scores that count, so 2/5/3 tops out at 300.00. Olympic street is 2/5/3; Olympic park's three 45-second runs are a configuration, not the rule. Jam sessions, best trick and Game of SKATE sit outside the rulebook, at grassroots level.

Working out a Skateboarding score? Use the free calculator — no account.Open

What Formats Does World Skate Actually Publish?

World Skate publishes five competition formats for street and park, and not one of them is called "the Olympic format". They live in the Street & Park Competition Rules, updated April 2025 — the document that replaced the "World Skate Park Rules 2024 / Street Rules 2024" pairing this guide used to cite, an edition that never existed.

Park is run-only. Athletes skate a minimum of two and a maximum of four runs of 30 to 50 seconds. The exact count and duration are set per event by the size of the field and the layout of the field of play, and they are communicated with the registration information.

Only the highest-scoring run determines the park result. The other runs are not averaged in and do not carry forward.

Street also has a pure run format — two to three runs of 45 to 60 seconds, best run counts. Beyond that, street uses three named combined formats that add a single-trick phase after the runs.

The notation decodes as runs / single-trick attempts / scores that count. The third number is not a trick count. It is how many scores are added together at the end, each one capped at 100.00.

Five judges and one head judge officiate international events; national events run four judges and one head judge. For every run and every trick the highest and lowest scores are dropped and the remaining three averaged to two decimal places — so a "300-point" street result is three trimmed means added together, not thirty raw marks.

The criteria behind each of those marks are set out in how skateboarding is scored, and the panel mechanics in the skateboarding judge guide.

FormatRunsTrick attemptsWhat countsMaximum
Park (run format)2 to 4 runs of 30-50 sNoneBest run (1 score)100.00
Street (run format)2 to 3 runs of 45-60 sNoneBest run (1 score)100.00
2/3/22 runs of 45 s3 attemptsBest run + best single trick (2 scores)200.00
3/3/23 runs of 45 s3 attemptsBest run + best single trick (2 scores)200.00
2/5/32 runs of 45 s5 attemptsBest run + two best single tricks (3 scores)300.00

Olympic Street: the 2/5/3 Format Under Another Name

Olympic street is not a separate rulebook. It is the 2/5/3 format — two 45-second runs, five single-trick attempts, best run plus the two highest tricks, maximum 300.00 — run under the World Skate rules with an Olympic field size on top.

How Paris 2024 ran it

Twenty-two skaters started each event and the top eight advanced to the final, where scores were reset and the same 2/5/3 shape was skated again. Five judges scored every run and every trick on the 0.00-100.00 scale, the high and low were dropped, and the middle three were averaged to two decimals.

Why the format holds up

Only three of seven performances count. A skater can lose a run and three trick attempts and still win, which is precisely why the trick phase escalates: once two tricks are banked, the cost of a failed attempt is close to zero.

Runs and tricks reward different things. A run is judged on difficulty, variety, execution, course use, consistency, flow and repetition across the whole 45 seconds; a single trick is judged on difficulty, quality of execution, obstacle selection and repetition alone.

Tie-breaking

The higher best run separates tied totals. If those match, the higher best single trick decides, and only if that also matches do the judges vote electronically.

What is not Olympic

2/3/2 and 3/3/2 are the other two combined formats in the same rulebook, and World Skate Tour events use them regularly. A skater whose only reference is the Games has seen one of three.

JudgeMate support

JudgeMate implements the combined formats natively: trimmed mean across five judges, automatic selection of the best run and the counting tricks, and a leaderboard that updates after every performance.

Live results
1
OM
Olek Mazur
Best run · 2 runs
8.7
2
FD
Filip Dąbek
Best run · 2 runs
8.3
3
NL
Nikodem Lis
Best run · 2 runs
7.9
Skateboarding · live

Score skateboarding runs.

Judges' scores, best run and averages — no manual sheets.

Create my free eventFree · Ready in 2 min

Olympic Park: Three Runs Is a Configuration, Not the Rule

Park at Paris 2024 was three 45-second runs ranked on the single highest run, maximum 100.00. That is the Olympic configuration — and it is the most widely repeated wrong number in skateboarding formats, because it is routinely quoted as though it were the rulebook.

The Street & Park Competition Rules give park two to four runs of 30 to 50 seconds. An event with a large field and a compact bowl can legitimately run two 30-second runs; a World Skate Tour park final can run four. Anyone building a park event off "three runs of 45 seconds" is copying Paris, not the rules.

What stays constant

Only the best run counts, in every configuration. Park has no trick phase, so a park result is a single number out of 100.00 and the whole event rests on assembling one complete run.

That is why falls are more expensive in park than in street. A run is evaluated as one piece, and there is no way to separate a strong section from the fall that ended it.

Optional mechanisms

First Wall Rebate and Golden Run are both available in park and both change the shape of a final. Neither was used at Paris 2024, which is a further reason the Olympic broadcast is a poor template for a domestic park contest.

Tie-breaking

The second-highest run breaks a tie on the best run. If the second runs also match, the jury votes — one vote per judge.

Where the difficulty shows

Park judging weighs amplitude above the coping, speed held through the transitions, and use of the whole bowl: extensions, hips, deep and shallow sections. Repeating the same aerial on the same wall is exactly what the repetition criterion exists to catch.

First Wall Rebate, Golden Run and the Score Refusal

Three mechanisms in the World Skate rules change how a format actually plays out, and each is either optional or tied to one format. None of them is automatic, and all of them belong in the event bulletin rather than in a decision taken at the fence.

First Wall Rebate gives an athlete who bails on the first trick of a run a restart. The clock is stopped and reset, the restart must happen within a maximum of 30 seconds from the bail, and the head judge has to confirm that the bail came on the first attempted trick.

The rebate exists so that a contest is not decided by one early slip on a cold board. It is switched on per event, so a skater arriving from a rebate contest to a non-rebate one is working with a different risk calculation on the first wall.

Golden Run is a finals mechanism. After the initial runs — typically two or three — only the top five ranked athletes take one additional final run, re-seeded in reverse order so the leader drops in last.

That single change turns a park final from a ranked list into a closing sequence, because the standings can still turn on the last run of the day and the leader knows the exact number to beat before dropping in.

Trick Not Scored (TNS) is the athlete's own veto, and it is limited to the 2/5/3 format during the single-trick phase. The athlete signals with both arms crossed above the head within five seconds of landing, the attempt is entered as 0, and the athlete remains eligible for the overall ranking.

That has a practical consequence for anyone reading a live scoreboard: a 0.00 in the trick phase is not necessarily a fall. It can be a landed trick the skater declined to have scored.

Tie-breaks resolve off the components, never a re-run. In park the second-highest run separates tied athletes, and if those also match the jury votes, one vote per judge. In the combined street formats the best run breaks the tie first, then the best single trick, and only then do the judges vote electronically.

Street League Skateboarding (SLS) Format

Street League is the top-level street competition series, founded in 2010. SLS has evolved its format several times — this is the pragmatic evolution of how a series develops.

Current format (since 2023): Ranked System

Skaters perform runs and tricks across multiple knockout rounds. Each performance is scored on a 0.0–10.0 scale. Scores are ranked against other competitors in each section. The competition progressively narrows the field through knockouts to a final.

Historical format (2010–2018): 2 Runs + 5 Tricks

The original SLS format was similar to the Olympic format: Two runs scored on 0.0–10.0, five individual trick attempts, best run + two best tricks combined. This format directly influenced the Olympic format adopted later.

What makes SLS unique

Standardized courses: SLS builds consistent course designs at every stop, ensuring fair comparison across the season. Head-to-head competition: The ranked format creates direct competition between skaters in each round, increasing intensity and strategic decision-making. Season-long ranking: Results across multiple SLS events determine an overall champion, encouraging consistency across the year.

Jam Session Format

The Jam Session is one of skateboarding's most accessible and exciting competition formats, particularly popular at local and grassroots events.

It is not a World Skate street or park format. The Street & Park Competition Rules publish runs and single-trick attempts only, so a jam belongs to grassroots, youth and qualifying use rather than sanctioned international competition.

How it works

Multiple skaters (typically 3–6) ride the course simultaneously for a set time period (usually 5–15 minutes per jam). Judges watch all skaters at once and score each one based on their overall performance during the session. There are no individual runs or trick attempts — the scoring is based on the entire session's output.

Why this format works

Energy and atmosphere: Multiple skaters feeding off each other's energy creates an exciting, spectator-friendly environment. Natural flow: Skaters can take their time, choose their moments, and build sequences organically. Inclusivity: Less pressure than individual runs, making it great for beginner and intermediate competitions. Efficiency: More skaters can compete in less time compared to individual run formats.

Judging challenges

Judges must track multiple skaters simultaneously, which requires experience and concentration. It can be difficult to give equal attention to all skaters, especially if one dominates a section of the course. Consistent note-taking or digital scoring is essential to avoid recency bias.

When to use this format

Jam sessions work best for local competitions, grassroots events, youth categories, or as qualifying rounds to narrow a large field before individual runs in the finals.

Best Trick Contest Format

Best Trick contests isolate the pure excitement of skateboarding's most impressive individual moments.

How it works

A specific obstacle is designated (e.g., the big rail, the stair set, or a particular gap). Each skater gets a set number of individual attempts (typically 3–5) to perform their best trick on that obstacle. Each attempt is scored independently. Only the highest-scoring attempt counts.

Variations

Single obstacle: All skaters attempt tricks on the same feature — the most common format. Open course best trick: Skaters can choose any obstacle for each attempt (used in Olympic street format as part of the combined scoring). Timed best trick: A set time window (e.g., 10 minutes) where skaters rotate through attempts rather than having a fixed number.

Scoring considerations

Obstacle-relative difficulty: The same trick scores differently on different obstacles. A backside smith grind on a low ledge is fundamentally different from one on a 12-stair kinked handrail. Progression: If the same skater lands progressively harder tricks, each should be scored higher to reflect the increasing difficulty and commitment. Clean execution is essential: With only one trick to evaluate, even minor execution flaws are visible and impactful.

JudgeMate's Best Trick support

JudgeMate handles configurable best trick rounds — organizers can set the number of attempts, whether it's single-obstacle or open-course, and how many top scores count toward the final total.

Game of SKATE

Game of SKATE is skateboarding's equivalent of basketball's H-O-R-S-E — a head-to-head trick-matching competition that tests pure flat-ground trick repertoire.

How it works

  1. Two skaters face off on flat ground (no obstacles).
  2. Skater A performs any flat-ground trick of their choice.
  3. Skater B must land the exact same trick. If they fail, they receive a letter (S, then K, then A, then T, then E).
  4. If Skater B lands the trick, Skater A receives no penalty, and Skater B becomes the setter for the next round.
  5. A skater who accumulates all five letters (S-K-A-T-E) is eliminated.

Rules

Only flat-ground tricks are allowed — no obstacles, no grinds, no aerials. The setter's trick must be clearly defined, if there's ambiguity about what was attempted, the responding skater and a judge clarify. The responding skater must perform the same trick (same flip direction, same rotation, same stance). Similar but different tricks don't count. A clean landing is required, rolling away cleanly without touching the ground.

Competition use

Game of SKATE is popular as a side event at larger competitions, as standalone events (e.g., Berrics Battle at the Berrics), or as warm-up entertainment. It's accessible to all skill levels and requires no course infrastructure.

Vert Competition Format

Vertical ramp (halfpipe) competitions showcase high-amplitude aerial skateboarding. While less common than street and park today, vert remains popular at X Games and specialty events.

How it works

Skaters perform timed runs (typically 45–60 seconds) on a halfpipe (typically 10–14 feet tall). 2–3 runs per skater, with the best run counting as the final score. Judging uses the same 0–100 scale and Overall Impression philosophy.

Judging emphasis

Amplitude: How high above the coping the skater gets on each air. Higher airs demonstrate power, commitment, and control. Trick difficulty: Rotational tricks (540s, 720s, 900s), grab variations (indy, melon, mute, stalefish), and combinations. Consistency: Maintaining flow from wall to wall without losing speed or pausing. Variety: Using different grabs, rotations, and lip tricks across both walls of the ramp. Risk and commitment: Bigger, more committed airs with difficult tricks score higher than safe, controlled mediocrity.

Historical significance

Vert was skateboarding's dominant competitive format in the 1980s and 1990s, with legends like Tony Hawk, Christian Hosoi, and Danny Way defining the discipline. Tony Hawk's first 900 at the 1999 X Games remains one of skateboarding's most iconic moments.

Choosing the Right Format for Your Event

The best format depends on your event's goals, participant level, venue, and available time.

For World Skate–sanctioned events: Pick one of the five published formats and name it in the bulletin: park (2-4 runs of 30-50 s), street in run format (2-3 runs of 45-60 s), or one of the combined street formats 2/3/2, 3/3/2 or 2/5/3. Decide up front whether First Wall Rebate and Golden Run are switched on, because both belong in the bulletin rather than in a ruling made on the day.

For local and grassroots events: Jam sessions work well for qualifying rounds with large participant numbers. Consider individual runs for finals to give each skater their moment. Best trick contests make excellent standalone events or finale attractions.

For youth and beginner events: Jam sessions reduce pressure and create a supportive atmosphere. Longer run times (60 seconds instead of 45) give less experienced skaters more time to demonstrate their abilities.

For entertainment and spectator events: Best trick contests on a single dramatic obstacle create the most crowd excitement. Game of SKATE is highly engaging and easy for non-skaters to understand.

JudgeMate handles all formats — organizers can configure run count, trick attempts, scoring method (best run, sum of runs, or average), and which scores count toward the final total.

Skateboarding · live

Judging skateboarding? Averages and runs without spreadsheets.

Judges' scores, best run and averages computed live. Skaters and fans follow the results from their phones.

Now: spreadsheet & calculator
Olek run1 8.2 run2 8.7
avg 8.1 best = ?
Filip 7.9 / 8.3 = ?
ranking = ?
?!
Live classificationLiveBest
1
OM
Olek Mazur
Best run · 2 runs
8.7
2
FD
Filip Dąbek
Best run · 2 runs
8.3
3
NL
Nikodem Lis
Best run · 2 runs
7.9
FreeNo cardReady in 2 min
Reviewed by

JudgeMate Editorial Team

Editorial standards
Against

World Skate Skateboarding Technical Commission Street & Park Competition Rules (updated April 2025) + World Skate Skateboarding Judging Criteria, Release 1.0 - 2025 (updated May 2025; listed as Street and Park Judging Criteria, Los Angeles cycle)

Last reviewed 2026-09-29 · next After the Park Skateboarding World Championship at the World Skate Games Asuncion 2026 (3-10 October), and again when World Skate issues a new release of the Judging Criteria or reissues the Street & Park Competition Rules

Frequently Asked Questions

Primary Sources

  1. Skateboarding Technical Commission - Street & Park Competition Rules (updated April 2025) — World Skate
  2. Skateboarding Judging Criteria, Release 1.0 - 2025 (Street and Park Judging Criteria, Los Angeles cycle) — World Skate
  3. World Skate Skateboarding - Regulations — World Skate
  4. Olympic Skateboarding Discipline Overview — IOC

Related Guides

Ready to run your event?

Create a free event and let the scoring take care of itself.