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A Beginner's Guide to WSL Judging, Wave Scores, and the Two-Best-Waves System
Five judges each score every wave on a 0.0-10.0 scale. The highest and lowest scores are dropped, and the remaining three are averaged to produce a wave score. Each surfer's two best wave scores are added together for a maximum heat total of 20.00. Judges evaluate Commitment & Degree of Difficulty, Innovative & Progressive Maneuvers, Combination of Major Maneuvers, Variety of Maneuvers, and Speed, Power & Flow. Ocean conditions always matter — judges calibrate their expectations to the quality of waves on the day.
Every World Surf League (WSL) Championship Tour event — whether it's Pipeline, Teahupo'o, or a beachbreak — uses the same scoring system. A panel of five judges independently watches every wave a surfer rides and gives it a score between 0.0 and 10.0.
Once all five scores are submitted, the highest and lowest are removed (a process called a trimmed mean), and the remaining three scores are averaged to produce the final wave score, rounded to two decimal places.
For example, if judges score a wave 7.0, 7.5, 7.8, 8.0, and 8.5, the 7.0 and 8.5 are dropped, and the wave score is the average of 7.5, 7.8, and 8.0 = 7.77.
Over the course of a heat (typically 20-35 minutes), each surfer can ride as many waves as they can catch. At the end, only their two best wave scores are added together. The maximum possible heat total is therefore 20.00 (two perfect 10s). The surfer with the higher two-wave total wins the heat.
This format rewards surfers who can consistently find and perform on the best waves, not just get lucky once.
The WSL publishes official score range descriptions so judges and audiences can calibrate what each number means. These are not rigid cutoffs — judges use their best professional judgment within each band. Scores below 4.0 are rare on the WSL Championship Tour because elite surfers rarely catch waves that offer so little opportunity.
| Range | Description |
|---|---|
| 0.0 – 1.9 — Poor | A wave with almost no surfable sections, or a ride with minimal engagement. Typically awarded only when a surfer falls immediately or the wave closes out before any meaningful maneuvers can be performed. |
| 2.0 – 3.9 — Fair | Some surfable sections but limited opportunity, or average surfing of a decent wave. Rides in this range usually feature only one or two minor maneuvers with limited power or commitment. |
| 4.0 – 5.9 — Average | A competent ride on a workable wave. Surfer showed some combination of maneuvers with reasonable execution, but lacked the power, difficulty, or flow to move into the higher bands. |
| 6.0 – 7.9 — Good | A strong ride demonstrating multiple solid maneuvers with good execution, power, and flow. A score in this range is competitive on most Championship Tour days. Most winning combinations at average beach breaks are built from scores in this range. |
| 8.0 – 9.9 — Excellent | An outstanding ride. The surfer found an exceptional section of the wave and performed at least one near-perfect maneuver — or a combination of impressive maneuvers — with excellent commitment, speed, and flow. These scores often feature in heat highlights. |
| 10.0 — Perfect | Reserved for a once-in-a-heat (sometimes once-in-an-event) ride that combines all judging criteria at the highest possible level in the most critical section of the wave. True perfect 10s at the elite level are rare and memorable moments. |
A perfect 10 is not simply the best wave in a heat — it requires something that leaves judges with nothing to deduct. According to WSL judging guidelines, a 10 represents a ride where the surfer demonstrates all five judging criteria at the highest possible level in the critical section of the wave.
In practice, this usually means:
Wave quality matters. A perfect 10 almost always requires an exceptional wave, because the wave must offer the surfer a critical section in which to perform. Judges cannot award a 10 if the wave never provided the opportunity — even if the surfer did everything right on a mediocre wave.
Historically, perfect 10s are associated with Teahupo'o (Tahiti) and Pipeline (Hawaii), where the most powerful barrel sections in professional surfing create the conditions for perfection. Kelly Slater, Mick Fanning, and Gabriel Medina are among the surfers who have received 10s at the elite level.
A common misconception is that a 10 requires a barrel. It does not — but in practice, the combination of difficulty, commitment, and spectacle required almost always appears in barrel-heavy waves.
Judges do not score each criterion separately and add them up. Instead, they use all five as a combined framework to form a single holistic impression of the wave. The criteria are weighted toward commitment and difficulty — a surfer who plays it safe on a good wave will always be beaten by one who commits fully to the most critical section.
| Criteria | Description |
|---|---|
| Commitment & Degree of Difficulty | Is the surfer going for the hardest maneuver the wave allows? Full commitment into a barrel or launching an aerial in a critical section scores higher than cautious, safe surfing. This criterion often separates good rides from great ones. |
| Innovative & Progressive Maneuvers | Is the surfer doing something new or ahead of the curve? Aerials, inverts, reverse rotations, and creative combinations push scoring. Maneuvers that were groundbreaking a decade ago are now baseline at Championship Tour level — progression never stops. |
| Combination of Major Maneuvers | Can the surfer string together multiple high-quality maneuvers in sequence? A single big turn is good, but linking a power carve, re-entry, and floater — all with speed and flow — is significantly better. Judges reward rides where the surfer makes the most of every section. |
| Variety of Maneuvers | Does the ride include different types of surfing? A mix of power turns, aerial elements, tube sections, and creative footwork scores higher than a ride that repeats the same type of maneuver. Variety demonstrates adaptability and complete mastery of the wave. |
| Speed, Power & Flow | Does the surfer generate and maintain speed through the wave? Do maneuvers show explosive power rather than passive, flowing turns? Does the ride have a natural rhythm and connect cleanly from one section to the next? These qualities elevate technically similar rides from 7s to 8s and beyond. |
This is one of the most important — and least understood — aspects of competitive surfing judging. Unlike most judged sports, the 'equipment' in surfing (the ocean wave) is completely outside anyone's control and changes constantly.
Judges calibrate their scoring to the conditions on the day. In a heat where all waves are small and flat with minimal power, judges will award 8s and 9s to rides that reflect the best possible surfing in those conditions — even if the same ride at Pipeline would score a 5. This calibration is intentional: it ensures competitive heats are decided by the quality of a surfer's decisions and execution relative to what the ocean offers, not simply by who got lucky with the best wave.
However, there is a limit to calibration:
Elite surfers study the conditions before and during heats. Wave selection — choosing which waves to paddle for and which to let go — is as important as the surfing itself. A surfer who consistently selects weaker waves and performs brilliantly on them will lose to a surfer who reads the ocean better and gets onto the best waves available, even if their technique is slightly inferior.
The two-best-waves format has profound strategic consequences that go far beyond simply surfing well.
At the end of a heat, each surfer's two highest-scoring waves are summed. All other waves are discarded. This means a surfer who catches 10 waves but only surfs two well can beat a surfer who catches 5 waves and surfs four of them solidly — if the two standout rides are better.
The priority system is the mechanism that governs who gets first choice of incoming waves. The surfer currently holding priority has the right to paddle for any wave — the other surfer must wait or risk an interference call. Priority changes hands when the priority holder catches a wave or when a set period passes without a wave being caught.
This creates a constant strategic game:
Sports broadcasters and commentators frequently reference what a surfer needs — this is calculated live based on the current two-wave total and what score would flip the result. If a surfer's two-wave combo is 14.50 and their opponent holds a 15.20 combo, the commentator will say the trailing surfer needs a 6.71 or better (15.20 − 14.50 + their second wave score recalculated). This running score chase is a central drama of competitive surfing.
A common mistake by less experienced surfers is burning too many waves early to build a comfortable lead, only to find that with five minutes remaining they have used up priority and have no wave to improve their score. Elite surfers manage their wave count carefully throughout the heat.
Surfing made its Olympic debut at the 2020 Tokyo Games and returned at Paris 2024. The core judging system — five judges, 0-10 scale, trimmed mean, two best waves — is identical to WSL Championship Tour events. The same five criteria apply. But there are meaningful structural differences:
WSL Championship Tour heats typically run 25-35 minutes, giving surfers significant time to build their two-wave combination. Olympic heats use the same 20-35 minute range as WSL events, with the technical director setting the specific duration based on conditions — but the fixed competition schedule compresses the strategic timeline and increases the importance of quick, correct wave selection.
Olympic surfing takes place at a designated venue chosen years in advance (Teahupo'o for Paris 2024). This means the wave type, power, and character are fixed — unlike the WSL Tour, which visits ten or more different breaks around the world. Athletes who specialize in the Olympic venue's wave type have a structural advantage.
The WSL Tour uses a seeded bracket across multiple event days, with waiting periods that allow organizers to find the best surf window. The Olympics operates on a fixed schedule with limited flexibility, which can mean heats are held in suboptimal conditions. WSL holds events when conditions are good; the Olympics holds events when the calendar says so.
WSL Championship Tour events are limited to the top-ranked professionals. Olympic surfing includes a broader pool of national team representatives who may not be in the WSL Top 10, creating potential for different outcomes and upsets.
Because conditions, heat length, and field composition differ, heat totals at the Olympics are not directly comparable to WSL Tour scores from the same season. The criteria and mechanics are the same; the context is different.
Let's walk through a hypothetical 25-minute heat between two elite surfers to see exactly how scoring plays out.
Setup: Surfer A (world No. 3) vs. Surfer B (world No. 8). Medium-quality beach break, waves ranging from 3 to 5 feet. Judges have calibrated their scoring: a well-executed power turn in this surf is worth around 6.5-7.5 depending on the section used.
Wave 1 — Surfer A (12 minutes remaining) Surfer A catches a clean right-hander and links three power turns with a finishing re-entry in the critical section. Judges score it: 7.0, 7.3, 7.5, 7.7, 8.0. The 7.0 and 8.0 are dropped. Average of 7.3, 7.5, 7.7 = wave score: 7.50.
Wave 2 — Surfer B (11 minutes remaining) Surfer B goes for a medium-sized left and launches a small aerial in the mid-section, landing cleanly before a closing section cuts the ride short. Judges score it: 6.8, 7.0, 7.2, 7.4, 7.5. Drop 6.8 and 7.5. Average of 7.0, 7.2, 7.4 = wave score: 7.20.
Wave 3 — Surfer A (8 minutes remaining) Surfer A catches a smaller wave but finds a powerful section and executes a deep, committed barrel before a clean exit. Judges score it: 8.0, 8.3, 8.5, 8.7, 9.0. Drop 8.0 and 9.0. Average of 8.3, 8.5, 8.7 = wave score: 8.50.
Wave 4 — Surfer B (5 minutes remaining) Surfer B rides a similar-sized left but falls attempting a large re-entry on the critical section. Judges score it: 4.5, 4.8, 5.0, 5.1, 5.3. Drop 4.5 and 5.3. Average of 4.8, 5.0, 5.1 = wave score: 4.97.
Final Totals:
Surfer A wins the heat. The barrel on Wave 3 proved decisive — a difficult, committed maneuver in a critical section that pushed the score well into the Excellent range. Surfer B's fall on Wave 4 collapsed what could have been a competitive combination.
With 5 minutes remaining, Surfer B would need a score of 8.84 or better (16.00 − 7.20 + 0.04) to take the lead — an unlikely but possible score in these conditions, requiring an exceptional wave and flawless execution.