Loading...
IFSC Isolation, Scramble Festivals, Circuit Leagues — How Each Format Works and When to Use It
Bouldering competitions come in three main formats. IFSC/elite format uses isolation zones, fixed 4-5 problem rounds, and a strict tops/zones/attempts hierarchy — it is used at World Cups, World Championships, and the Olympics. Scramble/festival format opens 20-30 problems across the gym simultaneously for 2-4 hours, with climbers self-reporting via apps like JudgeMate; ranking is by total points (Flash 15 pts / Top 10 pts / Zone 5 pts). Circuit/league format has climbers move through a defined sequence of problems, often across weekly or monthly rounds, with cumulative season scores. Each format has different judging demands, problem set sizes, and ideal participant counts — choosing the right one shapes the entire competition experience.
Bouldering is uniquely flexible compared to most competitive sports: the same discipline can be run as an elite televised World Cup with 20 finalists in isolation, or as a 200-person open festival where everyone climbs simultaneously on shared walls. The format chosen determines everything from the number of problems required to how judges or digital systems track results.
The three dominant formats are:
IFSC Isolation Format — used at World Cups, World Championships, and the Olympics. Athletes are sequestered in an isolation zone before competing, then attempt 4-5 purpose-built problems within strict timed windows. Rankings use the tops/zones/attempts hierarchy. This format demands dedicated judging staff per problem and is logistically intensive.
Scramble / Festival Format — the most common format at gym competitions, open events, and climbing festivals. A large circuit of 20-30 boulders is set across the gym and all participants climb simultaneously over a 2-4 hour session. Climbers log their own results via digital tools such as JudgeMate, and rankings use a points-based system (Flash > Top > Zone).
Circuit / League Format — problems are numbered and climbers progress through them in a defined order or within timed windows. Used in national-level competitions, youth circuits, and structured gym leagues. Scoring can use either points or the tops/zones/attempts system depending on the specific league rules.
For a deep dive into how tops, zones, and attempts work in the IFSC scoring hierarchy, see our full guide at /en/guides/how-bouldering-is-scored.
The IFSC format is the gold standard for elite bouldering competition. It is used at every IFSC World Cup, the World Championships, and the Olympic Games. Understanding it is essential for anyone involved in high-level competition organisation or judging.
IFSC events follow a three-round structure:
| Round | Field Size | Problems | Time Per Problem |
|---|---|---|---|
| Qualification | Full field (60-100+) | 4-5 | 5 minutes |
| Semi-Final | ~20 athletes | 4 | 5 minutes |
| Final | 6-8 athletes | 4-5 | 4 minutes |
In qualification, the field is often split into two groups competing at different times to manage logistics. Each group competes on the same set of problems, in isolation from the other group, so no athlete sees any problem before their turn.
Isolation (known in the community as iso) is the defining procedural feature of the IFSC format. Before finals begin, all finalists are escorted to a dedicated isolation zone — a separate area of the venue where they cannot see the competition wall, watch warm-up climbers, or receive any information about the problems from outside.
The isolation process step by step:
In finals, athletes move through the four or five problems in a strict rotation system. Once the attempt window for a given problem closes, the athlete must move on — unused time cannot be carried forward. This rotation ensures all athletes spend the same total time on each problem regardless of how quickly or slowly they attempt it.
Within the IFSC format, rankings are determined by: most Tops → most Zones → fewest attempts to Top → fewest attempts to Zone. A Flash (Top on the first attempt) is the best possible result per problem. See /en/guides/how-bouldering-is-scored for the full scoring hierarchy explained with examples.
IFSC problems are custom-designed by certified IFSC route-setters. Each set of four to five problems must test different physical qualities — typically including a power/crimping problem, a dynamic/coordination problem, and a compression or balance problem. Route-setters deliberately aim for spread results: ideally the hardest problems should produce zero or one top in finals, creating maximum separation between athletes.
| Stage | Duration | Notes |
|---|---|---|
| Observer Period | 2 minutes | Athletes study problems visually, no wall contact permitted |
| Attempt Window (Finals) | 4 minutes per problem | Unlimited attempts within the window; time is not a scoring factor |
| Attempt Window (Qualifiers / Semis) | 5 minutes per problem | Slightly longer window to accommodate less experience reading problems under pressure |
| Rest Between Problems | Varies (typically 1-2 min transition) | Athlete moves to next problem station; rest is not formalised as recovery time |
The scramble format — sometimes called the festival format or open boulder format — is by far the most widely used competition format at climbing gyms, local competitions, and community events. Its appeal is scalability: a single event can accommodate anywhere from 30 to 400 climbers without the logistical demands of per-problem judges or isolation zones.
A scramble competition opens a defined set of boulder problems — typically 20 to 30 problems spread across the gym — simultaneously to all participants. Climbers are free to attempt any problem in any order at any time within the session window, which usually runs for 2 to 4 hours.
There are no heats, no isolation, and no timed attempt windows per problem. Climbers manage their own time, choose their own sequence, and rest between problems at will. This creates a relaxed, festival-like atmosphere that is welcoming to newer climbers while still rewarding the strongest performers.
Because there are no per-problem judges and climbers self-report, the scoring system must be simple enough for honest self-assessment. The near-universal points structure is:
| Achievement | Points |
|---|---|
| Flash (Top on 1st attempt) | 15 points |
| Top (Top in 2+ attempts) | 10 points |
| Zone (reaching the midpoint hold) | 5 points |
Only the best result per problem counts. If a climber achieves a Flash, they receive 15 points for that problem — they do not also receive Top or Zone points. Total competition score is the sum of all problem scores.
Ranking tiebreakers (applied in order):
In a scramble event with 150+ climbers, station-based judging is logistically impossible. Digital platforms like JudgeMate enable climbers to log their results in real time via a mobile app. Scan a QR code at each problem station, tap the result (Flash / Top / Zone), and the live leaderboard updates instantly. Organisers can monitor results, flag suspicious scores, and publish live standings throughout the session.
This approach also dramatically reduces organisational overhead: a scramble event that might require 10-15 judges under a circuit format can be run with 2-3 staff using JudgeMate.
Scramble problems are typically graded and distributed across the gym to serve the full range of participant abilities. A well-designed scramble set might include:
This distribution ensures that every participant — from beginner to elite — has meaningful problems to attempt and a non-zero score.
| Aspect | Detail |
|---|---|
| Session length | 2-4 hours open window |
| Problem count | 20-30 boulders across the gym |
| Climbing order | Any order, at climber's discretion |
| Judging | Self-reporting via app (e.g. JudgeMate) or paper scorecards |
| Scoring | Points-based: Flash 15 / Top 10 / Zone 5 |
| Ideal participant count | 30 to 400+ climbers |
The circuit format occupies the middle ground between the elite isolation format and the open scramble. Climbers move through a set of numbered problems in a defined sequence — either continuously as a rotating field, or in timed blocks where a group attempts one problem before all simultaneously moving to the next.
The defining characteristic of the circuit format is that problems are attempted onsight — meaning climbers see each problem for the first time when they arrive at it, with no prior beta, no observation time, and no ability to watch previous climbers. This tests genuine on-the-spot problem-solving ability, which is a core bouldering skill.
In a redpoint circuit, climbers may revisit problems throughout the session window, accumulating attempts until they achieve a result or the time expires. This is closer to the scramble format in practice.
In a strict onsight circuit, each problem is attempted once (or a fixed number of times) within a set time window before the entire field rotates to the next problem. There are no return visits.
The rotation is managed either by a timer (e.g., a 5-minute buzzer for each problem station) or by a chief judge coordinating group movements. Common configurations:
| Circuit Type | Window Per Problem | Returns Allowed? | Typical Field Size |
|---|---|---|---|
| Strict onsight | 3-5 minutes | No | 6-20 climbers per wave |
| Timed redpoint | 5-8 minutes | Yes, within window | 10-30 climbers per wave |
| Open redpoint | Full session | Yes | 20-80 climbers |
Circuit events most commonly use the tops/zones/attempts hierarchy (same as IFSC), because the controlled rotation environment makes it feasible to have judges at each problem station counting attempts. Some circuit events use a points-based system (similar to scramble) where Flashes, Tops, and Zones carry defined point values.
At national-level youth competitions, the circuit format is particularly popular because:
The circuit format is best suited to events with fewer than 60 climbers per category, where per-problem judging is feasible and the organisers want to ensure every competitor is evaluated on the same set of problems under equal conditions. It is the format of choice for many national federations running youth and junior championships.
| Format | Judging | Best_for |
|---|---|---|
| Strict Onsight Circuit | Judge per problem counting attempts | Youth championships, national events with 10-30 per wave |
| Timed Redpoint Circuit | Judge per problem or self-report within station | Regional competitions, intermediate-level events |
| Open Redpoint Circuit | Self-report via app | Gym leagues, multi-category events with 50-100 climbers |
Gym bouldering leagues are recurring multi-round competitions that take place over a season of several months. Rather than a single standalone event, a league consists of multiple rounds (typically monthly or bi-weekly), with climbers accumulating points toward a season-end ranking. Leagues are the backbone of community climbing competition and serve as the primary development pathway for youth and junior climbers.
A typical gym league season might look like this:
Leagues typically run separate rankings for each age and gender category. Standard IFSC-derived age categories used in gym leagues:
| Category | Age Range |
|---|---|
| U14 (Youth D) | Under 14 years |
| U16 (Youth C) | 14-15 years |
| U18 (Youth B) | 16-17 years |
| U20 (Junior) | 18-19 years |
| Senior | 20 years and above |
| Masters | Typically 40+ (varies by organiser) |
Within each category, male and female rankings are maintained separately, though some gym leagues run a combined open category to maximise participation.
Running a multi-round league manually — tracking cumulative scores across rounds, managing age-category eligibility, and publishing live leaderboards — is administratively intensive. JudgeMate was built specifically for this use case:
League rounds typically use a points-based scramble format (Flash / Top / Zone) with a fresh set of problems each round. Best practice is to involve climbers at multiple levels in route-setting feedback, and to ensure the grade distribution of each round's problem set is consistent across the season so that cumulative season scores reflect improvement rather than variation in problem difficulty.
| Category | Age | Notes |
|---|---|---|
| U14 | Under 14 | Introductory problems dominant; emphasis on fun and participation |
| U16 | 14-15 years | First exposure to competitive isolation format at season final |
| U18 | 16-17 years | Full IFSC format rules apply at national-level events |
| U20 / Junior | 18-19 years | IFSC Junior World Championships eligible |
| Senior | 20+ | IFSC World Cup and World Championship eligible |
| Masters | 40+ (varies) | Non-IFSC; rules vary by organiser; increasing popularity |
The Los Angeles 2028 Olympics will represent the most significant structural change in competitive climbing's short Olympic history: bouldering, lead, and speed will each receive their own standalone gold medal for the first time. This ends the combined-event format that has defined Olympic climbing since its debut at Tokyo 2020.
| Aspect | Paris 2024 | LA 2028 |
|---|---|---|
| Bouldering medal | Shared with lead (Boulder+Lead Combined) | Standalone gold medal |
| Speed medal | Standalone | Standalone |
| Lead medal | Shared with bouldering | Standalone gold medal |
| Combined format | Boulder + Lead additive score | None — each discipline independent |
| Required disciplines for athletes | 2 (Boulder + Lead) | 1 (specialists can focus on their discipline) |
| Total climbing medals at Games | 2 (Speed + Combined) | 3 (Speed + Boulder + Lead) |
At Paris 2024, athletes competing for the Boulder + Lead medal had to excel in both disciplines. The combined score was calculated by adding each athlete's ranking position from the bouldering round to their ranking position from the lead round. The lowest combined total won gold. Speed climbing was entirely separate.
This additive system replaced the multiplicative format from Tokyo 2020 (where Boulder rank × Lead rank × Speed rank determined the winner), which was widely criticised for forcing pure specialists into three completely different disciplines.
With a standalone bouldering medal, the LA 2028 bouldering competition is expected to follow standard IFSC World Cup format: full isolation, three rounds (qualification → semi-final → final), 4-5 problems per round, and ranking by tops/zones/attempts (or the evolving IFSC points system, depending on format decisions made before 2028).
For specialists — climbers who have devoted their careers to bouldering without training lead or speed — LA 2028 opens an Olympic pathway that did not previously exist. It also allows route-setters and organisers to design a bouldering event optimised purely for bouldering, without needing to balance athlete fatigue from a previous lead climbing round.
Starting in 2025, the IFSC introduced a revised scoring system for World Cup events that moves away from the pure tops/zones/attempts hierarchy toward a points-based format: a Top earns 25 points, a Zone earns 10 points, and each fall deducts 0.1 points. Whether this system will be used at LA 2028 or whether the Games will revert to the classic tops/zones/attempts system remains to be confirmed as the Olympic technical package is finalised.
| Event | Format | Bouldering_medal |
|---|---|---|
| Tokyo 2020 | Combined: Boulder × Lead × Speed (multiplicative) | No — part of triathlon combined |
| Paris 2024 | Combined: Boulder + Lead (additive); Speed separate | No — shared with lead |
| LA 2028 | Standalone: Boulder, Lead, Speed each separate | Yes — first standalone Olympic bouldering gold |
To illustrate how the same climber experiences different bouldering formats, follow Alex through a single season of competition.
Alex qualifies for a regional IFSC-style selection event. The format uses isolation, 4 problems, and the classic tops/zones/attempts hierarchy.
Alex enters the isolation zone before the qualifier round begins. After 45 minutes of warming up in iso, the round starts. Alex receives a 2-minute observation window to study all four problems from the ground before beginning.
Alex's results:
| Problem | Result | Attempts to Top | Attempts to Zone |
|---|---|---|---|
| P1 | Top | 2 | 1 |
| P2 | Flash (Top on 1st attempt) | 1 | 1 |
| P3 | Zone only | — | 3 |
| P4 | No result | — | — |
Totals: 2 Tops, 3 Zones (P1 + P2 + P3), 3 attempts to Top, 5 attempts to Zone.
Alex qualifies for the finals in 4th place — two other finalists have 3 Tops each, and one has 2 Tops with fewer attempts.
Three weeks later, Alex enters the local gym's monthly scramble. The format: 25 problems, 3-hour open session, JudgeMate app for self-reporting.
Alex plans a strategy: start with mid-grade problems to warm up, then target the hardest problems while fresh, and finish by cleaning up any remaining zones.
Alex's highlights:
Total: 230 points → Alex finishes 2nd overall in the Senior Women category.
The same gym runs a monthly league round in circuit format. Alex is in the top 5 of the season standings. This month's round uses a strict onsight circuit — 6 problems, rotating groups of 8 climbers, 5 minutes per problem, no return visits.
Alex's circuit results:
| Problem | Result | Attempts |
|---|---|---|
| C1 | Flash | 1 |
| C2 | Top | 3 |
| C3 | Zone | — |
| C4 | Flash | 1 |
| C5 | Top | 2 |
| C6 | No result | — |
Totals: 4 Tops, 5 Zones, 7 attempts to Top. This round earns Alex 32 league points (using the league's custom points table), moving her to 1st place in the season standings with two rounds remaining.
| Format | Problems | Duration | Judging | Ranking Method |
|---|---|---|---|---|
| IFSC Qualifier | 4 (isolation) | ~30 min active | Judge per problem | Tops / Zones / Attempts |
| Gym Scramble | 25 (open) | 3 hours | Self-report via JudgeMate | Points (Flash/Top/Zone) |
| League Circuit | 6 (onsight rotation) | ~45 min | Judge per station | Points (league table) |