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A Beginner's Guide to Tops, Zones, Attempts, and the Olympic Competition Format
Bouldering competitions don't use points or judges' opinions — rankings are determined by a strict hierarchy: most Tops (reaching the final hold) wins; ties are broken by most Zones (reaching the marked midpoint hold); further ties go to fewest attempts to reach Tops, then fewest attempts to reach Zones. Climbers tackle 4-5 problems per round and are kept in an isolation zone so they cannot see the problems before their turn. At the Paris 2024 Olympics, bouldering and lead scores were combined into a single medal event, with speed racing as a separate medal. At LA 2028, bouldering is expected to become a standalone Olympic medal event.
Note: Starting in 2025, the IFSC introduced a new points-based scoring system for World Cup events, where a Top earns 25 points, a Zone earns 10 points, and each fall deducts 0.1 points. The traditional tops/zones/attempts hierarchy described below was used through the 2024 season and at the Paris 2024 Olympics.
Bouldering is one of the three disciplines of competitive climbing alongside lead and speed. Unlike most judged sports, bouldering has no panel of judges giving scores. The outcome is entirely objective: either you complete a problem or you don't.
Each competition round consists of 4 to 5 bouldering problems — short, powerful climbing routes on walls no taller than 4-5 metres. Climbers attempt each problem within a fixed time window (typically 4 minutes per problem in finals), and their results across all problems are combined to determine their ranking.
The ranking hierarchy works like this:
If two climbers are still tied after all four criteria, they share the ranking position. This system rewards efficiency and success over raw athleticism — a climber who tops three problems in one attempt each will beat someone who also tops three problems but needed six attempts total.
Understanding the four ranking factors is essential to reading bouldering results. They are applied in strict priority order — the next factor only matters if the previous one results in a tie.
| Factor | Description |
|---|---|
| A 'Top' means the climber reached and controlled the designated final hold of the problem. This is the primary ranking factor — a climber with more Tops always ranks higher, regardless of how many attempts it took. |
| A 'Zone' is a designated intermediate hold — typically the single hold halfway through the problem, marked with coloured tape. If two climbers have the same number of Tops, the one with more Zones ranks higher. Reaching the Zone is considered a meaningful achievement even if the Top is never reached. |
| If Tops and Zones are equal, the climber who used fewer total attempts to reach their Tops ranks higher. A 'flash' — completing a problem on the very first attempt — is the best possible result and counts as 1 attempt. This factor rewards efficiency and reading the problem correctly from the start. |
| If all three previous factors are still equal, the tiebreaker is the total number of attempts used to reach the Zone holds. Fewer attempts is better. If climbers are still tied after this fourth factor, they share the ranking position. |
Bouldering's Olympic history is short but dramatic, and the scoring format has changed significantly between Games.
Paris 2024 (Boulder + Lead Combined Medal) At the 2024 Paris Olympics, bouldering and lead climbing were combined into a single medal event called Sport Climbing — Combined. Speed climbing received its own separate gold medal, which was a major change from Tokyo.
In the Paris combined format, athletes competed in both a bouldering round and a lead round. Athletes received point totals in each discipline based on their performance, and these point totals were added together — the athlete with the highest combined points won. This was a points-based system, not a ranking-addition system.
This additive format replaced the controversial multiplicative format from Tokyo 2020, where boulder rank × lead rank × speed rank was used. The Paris format was considered simpler and fairer, as a very poor performance in one discipline could no longer mathematically eliminate a specialist.
Speed Climbing: Completely Separate At both Paris 2024 and going forward, speed climbing is its own standalone event with its own gold medal. Speed has an entirely different format (head-to-head races on a standardised 15-metre wall) and is not combined with bouldering or lead scoring in any way.
How the Bouldering Round Itself Worked Within the bouldering portion of the combined event, the scoring used the standard tops/zones/attempts hierarchy described above. The bouldering ranking produced a placement number (1st, 2nd, 3rd, etc.) that fed into the combined calculation.
IFSC bouldering competitions follow a structured progression through multiple rounds, with the number of problems and time limits varying by round.
Qualification The largest round, where the full field of athletes competes. Qualification typically features 4 problems (sometimes 5 at major events). Athletes complete all problems in sequence during their designated time slot. The top performers advance to the semi-finals.
Semi-Finals The field is reduced, usually to around 20 athletes. The format mirrors qualification — 4 problems, same time structure. The top performers (typically 6 men and 6 women) advance to finals.
Finals 4 problems at most IFSC events, including the Olympics. Each problem has a strict 4-minute attempt window in finals. Between problems, there is a short rest period. The finals problems are typically the most demanding of the entire competition, designed to separate the very best climbers.
Isolation Zone A defining feature of bouldering competitions is the isolation zone (also called 'iso'). Before the finals begin, all finalists are sequestered in a waiting area where they cannot see the competition wall, warm-up on competition problems, or receive information about the problems from anyone who has already seen them.
Once it is a climber's turn, they leave isolation, receive a brief observation period (usually 2 minutes to study all problems before starting), and then begin their timed attempts. This ensures that every climber faces the problems with the same level of information — no one gains an advantage from watching others attempt the route first.
In qualification, the isolation system works differently: athletes are often split into groups that compete at different times, but the problems remain unseen until it is that group's turn.
Bouldering competition problems are not random — they are meticulously engineered by IFSC route-setters to achieve specific competitive goals.
Separation and Difficulty Progression Within any given round, the four or five problems are typically set at progressively increasing difficulty. Problem 1 might be completable by most finalists, while Problem 4 or 5 is designed so that only the very best can achieve a Top — or possibly nobody. Route-setters deliberately aim for a spread of results: ideally, different climbers will succeed on different problems, preventing a single athlete from dominating every category.
Style Variety Route-setters design each problem to test a different physical and technical quality. A typical finals set might include a powerful crimping problem, a dynamic movement problem requiring precise jumps to distant holds, a coordination or balance problem, and a compression or pinch-strength problem. This variety prevents climbers with a single-dimensional skill set from winning purely on the back of one strength.
The Zone Hold Placement Route-setters choose the Zone hold position carefully. It must be reachable by most climbers (so the Zone gives meaningful information about performance), but the section between the Zone and the Top should be the crux — the hardest part of the problem — ensuring that reaching the Top is a genuine achievement beyond the Zone.
Problem Novelty All competition problems are completely new and unseen by competitors until the moment they attempt them. This is fundamental to the sport: bouldering competitions test on-the-spot problem-solving ability, not rehearsed movement. The same problem in a gym would be far easier once a climber has seen others attempt it or watched a beta video.
Sport climbing's Olympic journey has been marked by significant format changes driven by broadcast demands, athlete advocacy, and the IOC's athlete quota constraints.
Tokyo 2020 — The Controversial Triathlon Format Sport climbing made its Olympic debut at the Tokyo 2020 Games (held in 2021). Due to IOC quota restrictions, only one gold medal was awarded for the entire sport, forcing a combined format across all three disciplines. The scoring used multiplication of individual discipline rankings: a climber's Boulder rank × Lead rank × Speed rank determined the final score, with the lowest product winning.
This format was widely criticised. Specialists in one discipline (particularly speed climbers, who must run a standardised wall in under 5 seconds) had to compete in bouldering and lead — completely different skills. A bad result in one discipline could ruin an otherwise exceptional performance. Many climbers and fans considered it unfair.
Paris 2024 — Bouldering and Lead Combined, Speed Separate For Paris 2024, the IOC granted sport climbing two gold medals. Speed received its own standalone event. Bouldering and lead were combined into a single medal, with rankings added together (lowest sum wins) rather than multiplied. This was significantly less punishing — a poor performance in one discipline was survivable.
LA 2028 — Three Separate Medals Expected For the 2028 Los Angeles Olympics, the IOC and IFSC have confirmed plans for three separate climbing medals: bouldering, lead, and speed each becoming standalone Olympic events. This would mean a dedicated bouldering medal for the first time in Olympic history, allowing pure boulderers to compete without being required to train lead or speed. As of early 2026, this format is confirmed by the IOC and IFSC, though specific details of the event structure may still be finalised.
"Time is a scoring factor" — Not directly. The time window (4 minutes per problem in finals) limits how many attempts a climber can make, but time itself does not appear in the ranking calculation. Only the number of attempts matters, not how quickly each attempt was made.
"Style and technique are judged" — No. Bouldering scoring is entirely binary and objective. There are no judges evaluating how gracefully you climb. Either you reach the Top hold (Top), reach the Zone hold (Zone), or you don't. The method — dynamic, static, heel hook, knee bar — is completely irrelevant to the score.
"It's basically the same as climbing at a gym" — Competition bouldering is fundamentally different from recreational climbing. Every competition problem is custom-designed and has never been seen by any competitor before. There is no beta (sequence knowledge), no practice, and no ability to watch others for guidance. The mental challenge of reading an entirely unfamiliar problem under time pressure is a core skill that gym climbing does not replicate.
"The climber who tops the most problems always wins" — Technically true for the primary factor, but the full picture is more nuanced. If two climbers both top all four problems, the one who needed fewer attempts wins. A climber who tops three problems in three flashes will beat a climber who tops all four problems but needed 12 attempts across them — if the first climber's zone count is also competitive.
"Zones are just consolation points" — Zones are a genuine ranking factor and can be decisive. At the elite level, it is common for entire finals rounds to be separated by Zone counts rather than Tops, and the difference between 1st and 6th place can come down to a single Zone.
Let's walk through a simplified finals scenario with three climbers — Alex, Blake, and Casey — competing on four bouldering problems.
Results after all four problems:
| Climber | Tops | Attempts to Top | Zones | Attempts to Zone |
|---|---|---|---|---|
| Alex | 3 | 5 | 4 | 6 |
| Blake | 3 | 5 | 4 | 8 |
| Casey | 3 | 7 | 4 | 5 |
Step 1 — Compare Tops: All three climbers have 3 Tops. Tied — move to the next factor.
Step 2 — Compare Zones: All three climbers have 4 Zones (they reached the Zone on every problem). Still tied — move to the next factor.
Step 3 — Compare Attempts to Tops: Alex and Blake both needed 5 total attempts to reach their 3 Tops. Casey needed 7. Casey is eliminated from contention for 1st and 2nd — Casey finishes 3rd.
Step 4 — Compare Attempts to Zones (Alex vs Blake): Alex needed 6 attempts to reach her Zones; Blake needed 8. Alex wins this tiebreaker.
Final ranking:
Note that Casey had the fewest attempts to Zone (5), but this factor only mattered after Attempts to Tops — where Casey was already behind. The hierarchy is applied strictly in order, and each factor only comes into play when the previous one is tied.