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Judging guide

How Does Degree of Difficulty Work in Aerials?

DD values, scoring formulas, and how difficulty shapes results

Last updated: April 8, 2026
Quick answer

In freestyle skiing aerials, every maneuver is assigned a Degree of Difficulty (DD) value by the FIS based on its complexity. The DD acts as a score multiplier -- after five judges rate execution quality, the highest and lowest scores are dropped, and the remaining three are summed for each component. That execution total is then multiplied by the maneuver's DD to produce the final score. Higher DD means greater reward, but only if execution is clean.

What Is Degree of Difficulty in Aerials?

The Degree of Difficulty (DD) is a predetermined numerical value that the FIS assigns to every recognized aerial maneuver. It quantifies how complex a trick is by accounting for three main factors: the number of somersaults (single, double, or triple), the number of twists added within those somersaults, and the body position during the maneuver (tuck, pike, or layout).

A layout back somersault with no twists is among the simplest inverted maneuvers and carries a relatively low DD. Add a full twist and the DD increases. Stack two somersaults with twists in each and the DD rises further. At the extreme end, triple-somersault combinations with multiple twists push DD values above 5.0, representing maneuvers that only a handful of elite athletes in the world can perform.

The DD system serves a critical competitive purpose: it rewards athletes who attempt harder tricks in proportion to risk. However, the reward is conditional. Because the DD is a multiplier, a poorly executed high-difficulty jump can score lower than a cleanly executed easier one. This creates the fundamental strategic tension in aerials: athletes must weigh the potential reward of a higher DD against their ability to execute the maneuver cleanly enough to benefit from that multiplier.

Aerials Degree of Difficulty Table

The table below shows representative DD values for common aerials maneuvers, ranging from basic single somersaults to the most difficult triple-somersault combinations performed at the elite level. The shorthand notation describes the twists in each somersault rotation (e.g., bF = back somersault with one full twist; bFF = back somersault with two full twists).

ManeuverSomersaultsTwistsDd
Layout (bL)102.050
Full Twist (bF)112.900
Double Full Twist (bFF)123.525
Back Double (bLbL)203.150
Full-Full (bFbF)223.825
Full-Double Full (bFbFF)234.175
Double Full-Full-Full (bFFbFbF)344.653
Triple Full-Full-Full (bFFFbFbF)354.900
Full-Full-Double Full (bFbFbFF)344.653
Quad Twisting Triple (bFFFFbFbF)365.000+
Live results
1
MN
Maya Nowak
Judges' average
284
2
LB
Leo Berg
Judges' average
247
3
TK
Theo Kraus
Judges' average
228
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How Is the Final Aerials Score Calculated?

Aerials scoring follows a precise, formula-driven process. A panel of five judges independently evaluates each jump across two components:

Air and Form (up to 7.0 points) covers the quality of the takeoff, the execution of rotations and twists, body position throughout the maneuver, and the height achieved. Landing (up to 3.0 points) evaluates the touchdown itself, impact absorption, balance, and the controlled outrun. Together, these two components give each judge a score from 0.0 to 10.0.

Once all five judges have scored, a trimming process is applied at the component level. Within each component (Air/Form and Landing separately), the highest and lowest of the five marks are dropped, and the three middle scores are retained. The three middle Air/Form scores are summed, and the three middle Landing scores are summed, producing the execution total.

Finally, the execution total is multiplied by the DD of the performed maneuver. This single multiplication is what makes the DD so strategically important: it amplifies both excellent and mediocre execution equally, rewarding clean technique on hard tricks and punishing sloppy form on easy ones.

Worked Example: Calculating an Aerials Score

Let's walk through a realistic score calculation for a Full-Full (bFbF) with a DD of 3.825.

Step 1 -- Judges score Air/Form and Landing:

JudgeAir/FormLandingTotal
J15.82.58.3
J26.02.68.6
J35.62.48.0
J45.92.78.6
J55.72.58.2

Step 2 -- Trim each component (drop highest and lowest):

  • Air/Form scores: 5.6, 5.7, 5.8, 5.9, 6.0 --> middle three: 5.7 + 5.8 + 5.9 = 17.4
  • Landing scores: 2.4, 2.5, 2.5, 2.6, 2.7 --> middle three: 2.5 + 2.5 + 2.6 = 7.6

Step 3 -- Calculate execution total: 17.4 + 7.6 = 25.0

Step 4 -- Multiply by DD: 25.0 x 3.825 = 95.625

The athlete's final score for this jump is 95.63 (rounded to two decimal places). This score would be competitive at the World Cup level for a double-somersault maneuver.

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Live classificationLivePts
1
MN
Maya Nowak
Judges' average
284
2
LB
Leo Berg
Judges' average
247
3
TK
Theo Kraus
Judges' average
228
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Editorial standards
Against

FIS Freestyle Skiing International Competition Rules (ICR), Aerials Specifications 2025/26

Last reviewed 2026-04-08 · next October 2026 (after FIS Congress)

Frequently Asked Questions

Primary Sources

  1. FIS Freestyle Skiing International Competition Rules (ICR)FIS
  2. FIS Aerials Specifications and Degree of Difficulty TableFIS
  3. FIS Judging Manual — Freestyle SkiingFIS

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